CLASS none/akw net/minecraft/block/Block FIELD A stateFactory Lnone/ask; FIELD a id Lnone/kp; FIELD b creativeTab Lnone/adq; FIELD c defaultState Lnone/asj; FIELD d unlocalizedName Ljava/lang/String; FIELD h registry Lnone/cs; FIELD j FULL_BLOCK_BOX Lnone/bcp; FIELD k NULL_BOX Lnone/bcp; FIELD t needsRandomTicks Z FIELD u hasTileEntity Z FIELD x material Lnone/ayo; FIELD y mapColor Lnone/ayp; METHOD (Lnone/ayo;)V ARG 0 material METHOD (Lnone/ayo;Lnone/ayp;)V ARG 0 material ARG 1 color METHOD a getTranslationKey ()Ljava/lang/String; METHOD a deserializeState (I)Lnone/asj; ARG 0 meta METHOD a register (ILjava/lang/String;Lnone/akw;)V ARG 0 id ARG 1 identifier ARG 2 block METHOD a (ILjava/util/Random;)I ARG 1 random METHOD a register (ILnone/kp;Lnone/akw;)V ARG 0 id ARG 1 identifier ARG 2 block METHOD a getDropAmount (Ljava/util/Random;)I ARG 0 random METHOD a setCreativeTab (Lnone/adq;)Lnone/akw; ARG 0 creativeTab METHOD a getBlockFromItem (Lnone/aeo;)Lnone/akw; ARG 0 item METHOD a addStacksForDisplay (Lnone/aeo;Lnone/adq;Lnone/dc;)V ARG 0 item ARG 1 tab ARG 2 list METHOD a (Lnone/aiu;)I ARG 0 world METHOD a (Lnone/aiu;Lnone/aak;Lnone/cn;Lnone/asj;Lnone/arb;Lnone/aeq;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 te ARG 5 stack METHOD a (Lnone/aiu;Lnone/cn;)Z ARG 0 world ARG 1 pos METHOD a (Lnone/aiu;Lnone/cn;Lnone/aak;)V ARG 0 world ARG 1 pos ARG 2 player METHOD a (Lnone/aiu;Lnone/cn;Lnone/aeq;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a (Lnone/aiu;Lnone/cn;Lnone/aip;)V ARG 0 world ARG 1 pos METHOD a getDropStack (Lnone/aiu;Lnone/cn;Lnone/asj;)Lnone/aeq; ARG 0 world ARG 1 pos ARG 2 state METHOD a (Lnone/aiu;Lnone/cn;Lnone/asj;FI)V ARG 0 world ARG 1 pos ARG 2 state METHOD a (Lnone/aiu;Lnone/cn;Lnone/asj;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD a (Lnone/aiu;Lnone/cn;Lnone/asj;Lnone/aak;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lnone/aiu;Lnone/cn;Lnone/asj;Lnone/aak;Lnone/qz;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a (Lnone/aiu;Lnone/cn;Lnone/asj;Lnone/se;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 entity METHOD a (Lnone/aiu;Lnone/cn;Lnone/asj;Lnone/sn;Lnone/aeq;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 stack METHOD a getStateForPlacement (Lnone/aiu;Lnone/cn;Lnone/cu;FFFILnone/sn;)Lnone/asj; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a (Lnone/aiu;Lnone/cn;Lnone/se;)V ARG 0 world ARG 1 pos ARG 2 entity METHOD a (Lnone/aiu;Lnone/cn;Lnone/se;F)V ARG 0 world ARG 1 pos ARG 2 entity METHOD a (Lnone/aiu;Lnone/cn;Lnone/se;Lnone/bcs;)Lnone/bcs; ARG 0 world ARG 1 pos ARG 2 entity METHOD a (Lnone/aiu;Lnone/se;)V ARG 0 world ARG 1 entity METHOD a (Lnone/aiy;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD a (Lnone/aiy;Lnone/cn;Lnone/cu;)Z ARG 0 view ARG 1 pos ARG 2 facing METHOD a getRawIdFromBlock (Lnone/akw;)I ARG 0 block METHOD a (Lnone/akw;Lnone/akw;)Z METHOD a (Lnone/asj;)Lnone/apg; ARG 0 state METHOD a getDropItem (Lnone/asj;Ljava/util/Random;I)Lnone/aeo; ARG 0 state ARG 1 random ARG 2 fortune METHOD a (Lnone/asj;Lnone/aak;Lnone/aiu;Lnone/cn;)F ARG 0 state ARG 1 player ARG 2 world ARG 3 pos METHOD a (Lnone/asj;Lnone/aiu;Lnone/cn;)F ARG 0 state ARG 1 world ARG 2 pos METHOD a (Lnone/asj;Lnone/aiu;Lnone/cn;II)Z ARG 0 state ARG 1 world ARG 2 pos METHOD a (Lnone/asj;Lnone/aiu;Lnone/cn;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 random METHOD a (Lnone/asj;Lnone/aiu;Lnone/cn;Lnone/akw;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block METHOD a addBoundingBoxes (Lnone/asj;Lnone/aiu;Lnone/cn;Lnone/bcp;Ljava/util/List;Lnone/se;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 mask ARG 4 list ARG 5 entity METHOD a (Lnone/asj;Lnone/aiu;Lnone/cn;Lnone/bcs;Lnone/bcs;)Lnone/bcq; ARG 0 state ARG 1 world ARG 2 pos METHOD a getCollisionBox (Lnone/asj;Lnone/aiy;Lnone/cn;)Lnone/bcp; ARG 0 state ARG 1 view ARG 2 pos METHOD a (Lnone/asj;Lnone/aiy;Lnone/cn;Lnone/cu;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lnone/asj;Lnone/anw;)Lnone/asj; ARG 0 state METHOD a applyRotation (Lnone/asj;Lnone/apj;)Lnone/asj; ARG 0 state METHOD a (Lnone/asj;Lnone/se;)Z ARG 0 state ARG 1 entity METHOD a (Lnone/asj;Z)Z ARG 0 state METHOD a (Lnone/cn;Lnone/bcp;Ljava/util/List;Lnone/bcp;)V ARG 0 pos ARG 1 mask ARG 2 list ARG 3 box METHOD a (Lnone/cn;Lnone/bcs;Lnone/bcs;Lnone/bcp;)Lnone/bcq; ARG 0 pos ARG 3 box METHOD a (Lnone/se;)F ARG 0 entity METHOD a setNeedsRandomTicks (Z)Lnone/akw; ARG 0 needsRandomTicks METHOD b createStateFactory ()Lnone/ask; METHOD b getBlockByRawId (I)Lnone/akw; ARG 0 id METHOD b getByBlockById (Ljava/lang/String;)Lnone/akw; ARG 0 id METHOD b (Lnone/aiu;Lnone/cn;Lnone/asj;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b (Lnone/aiu;Lnone/cn;Lnone/asj;I)V ARG 0 world ARG 1 pos ARG 2 state METHOD b randomTick (Lnone/aiu;Lnone/cn;Lnone/asj;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD b (Lnone/aiu;Lnone/cn;Lnone/cu;)Z ARG 0 world ARG 1 pos ARG 2 facing METHOD b (Lnone/aiy;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/akw;)Z ARG 0 block METHOD b (Lnone/asj;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asj;Lnone/aiu;Lnone/cn;)Lnone/bcp; ARG 0 state ARG 1 world ARG 2 pos METHOD b getBoundingBox (Lnone/asj;Lnone/aiy;Lnone/cn;)Lnone/bcp; ARG 0 state ARG 1 view ARG 2 pos METHOD b (Lnone/asj;Lnone/aiy;Lnone/cn;Lnone/cu;)I ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c getTranslatedName ()Ljava/lang/String; METHOD c setHardness (F)Lnone/akw; ARG 0 hardness METHOD c getStateByRawId (I)Lnone/asj; ARG 0 id METHOD c setTranslationKey (Ljava/lang/String;)Lnone/akw; METHOD c (Lnone/aiu;Lnone/cn;Lnone/asj;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c (Lnone/asj;)Z ARG 0 state METHOD c (Lnone/asj;Lnone/aiu;Lnone/cn;)I ARG 0 state ARG 1 world ARG 2 pos METHOD c getRenderingState (Lnone/asj;Lnone/aiy;Lnone/cn;)Lnone/asj; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/asj;Lnone/aiy;Lnone/cn;Lnone/cu;)I ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD d (Lnone/aiu;Lnone/cn;Lnone/asj;)V ARG 0 world ARG 1 pos ARG 2 state METHOD d getDropItemDamage (Lnone/asj;)I ARG 0 state METHOD d (Lnone/asj;Lnone/aiy;Lnone/cn;)I ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lnone/asj;)I ARG 0 state METHOD f getRenderLayer ()Lnone/aim; METHOD f (Lnone/asj;)F ARG 0 state METHOD g (Lnone/asj;)Z ARG 0 state METHOD h (Lnone/aiu;Lnone/cn;)V ARG 0 world ARG 1 pos METHOD h (Lnone/asj;)Lnone/ayr; ARG 0 state METHOD j getRawIdFromBlockState (Lnone/asj;)I ARG 0 state METHOD k setUnbreakable ()Lnone/akw; METHOD k (Lnone/asj;)Z ARG 0 state METHOD l getNeedsRandomTicks ()Z METHOD l (Lnone/asj;)Z ARG 0 state METHOD m hasTileEntity ()Z METHOD m (Lnone/asj;)I ARG 0 state METHOD n (Lnone/asj;)Z ARG 0 state METHOD o (Lnone/asj;)I ARG 0 state METHOD p (Lnone/asj;)Z ARG 0 state METHOD q getMaterial (Lnone/asj;)Lnone/ayo; ARG 0 state METHOD r getCreativeTab ()Lnone/adq; METHOD r getMapColor (Lnone/asj;)Lnone/ayp; ARG 0 state METHOD s (Lnone/asj;)Z ARG 0 state METHOD t getStateFactory ()Lnone/ask; METHOD t (Lnone/asj;)Z ARG 0 state METHOD u getDefaultState ()Lnone/asj; METHOD u getStackFromState (Lnone/asj;)Lnone/aeq; ARG 0 state METHOD v (Lnone/asj;)Z ARG 0 state METHOD w setDefaultState (Lnone/asj;)V ARG 0 state METHOD x init ()V