CLASS bsv net/minecraft/world/gen/chunk/CavesChunkGenerator FIELD h noiseFalloff [D METHOD a computeNoiseFalloff (DDI)D ARG 1 depth ARG 3 scale ARG 5 y METHOD a computeNoiseRange (II)[D ARG 1 x ARG 2 z METHOD a getEntitySpawnList (Lahg;Let;)Ljava/util/List; METHOD a sampleNoiseColumn ([DII)V ARG 1 buffer METHOD j buidlNoiseFalloff ()[D