CLASS none/amo net/minecraft/block/BlockFence METHOD a activate (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;Lnone/ra;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a addBoundingBoxes (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/bcr;Ljava/util/List;Lnone/sf;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 mask ARG 4 list ARG 5 entity METHOD a (Lnone/asl;Lnone/aiz;Lnone/cn;Lnone/cu;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lnone/asl;Lnone/anx;)Lnone/asl; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asl;Lnone/apk;)Lnone/asl; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asm; METHOD b (Lnone/aiz;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/asl;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/asl;)Z ARG 0 state METHOD c getRenderingState (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/asl; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lnone/asl;)I ARG 0 state