CLASS com/mojang/blaze3d/systems/RenderSystem METHOD alphaFunc (IF)V ARG 0 func ARG 1 ref METHOD bindTexture (I)V ARG 0 texture METHOD blendEquation (I)V ARG 0 mode METHOD blendFunc (II)V ARG 0 sfactor ARG 1 dfactor METHOD blendFuncSeparate (IIII)V ARG 0 sFactorRGB ARG 1 dFactorRGB ARG 2 sFactorAlpha ARG 3 dFactorAlpha METHOD color3f (FFF)V ARG 0 red ARG 1 green ARG 2 blue METHOD color4f (FFFF)V ARG 0 red ARG 1 green ARG 2 blue ARG 3 alpha METHOD colorMaterial (II)V ARG 0 face ARG 1 mode METHOD depthFunc (I)V ARG 0 func METHOD depthMask (Z)V ARG 0 mask METHOD drawArrays (III)V ARG 0 mode ARG 1 first ARG 2 count METHOD light (IILjava/nio/FloatBuffer;)V ARG 0 light ARG 1 pname ARG 2 params METHOD lightModel (ILjava/nio/FloatBuffer;)V ARG 0 pname ARG 1 params METHOD normal3f (FFF)V ARG 0 nx ARG 1 ny ARG 2 nz METHOD pixelStore (II)V ARG 0 pname ARG 1 param METHOD polygonOffset (FF)V ARG 0 factor ARG 1 units METHOD rotatef (FFFF)V ARG 0 angle ARG 1 x ARG 2 y ARG 3 z METHOD setupSolidRenderingTextureCombine (I)V ARG 0 color METHOD texImage2D (IIIIIIIILjava/nio/IntBuffer;)V ARG 0 target ARG 1 level ARG 2 internalFormat ARG 3 width ARG 4 height ARG 5 border ARG 6 format ARG 7 type ARG 8 pixels METHOD texSubImage2D (IIIIIIIIJ)V ARG 0 target ARG 1 level ARG 2 xOffset ARG 3 yOffset ARG 4 width ARG 5 height ARG 6 format ARG 7 type ARG 8 pixels