CLASS dbk net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lpy; FIELD b UNDERWATER_TEX Lpy; FIELD c game Lcnd; FIELD d mainHand Lavo; FIELD e offHand Lavo; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldfy; FIELD k itemRenderer Ldgt; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Laey;)V METHOD a renderArm (Lagn;)V METHOD a renderItem (Lago;Lavo;Ldcs$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lago;Lavo;Ldcs$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lavo;)V METHOD a renderFirstPersonItem (Ldaq;FFLaey;FLavo;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldks;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V