CLASS dce net/minecraft/client/render/block/BlockRenderer CLASS dce$a NeighborData FIELD a DOWN Ldce$a; FIELD b UP Ldce$a; FIELD c NORTH Ldce$a; FIELD d SOUTH Ldce$a; FIELD e WEST Ldce$a; FIELD f EAST Ldce$a; FIELD g faces [Ley; FIELD h nonCubicWeight Z METHOD a getData (Ley;)Ldce$a; CLASS dce$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lazx;Lboh;Let;Ley;[FLjava/util/BitSet;)V CLASS dce$c Translation FIELD a DOWN Ldce$c; FIELD b UP Ldce$c; FIELD c NORTH Ldce$c; FIELD d SOUTH Ldce$c; FIELD e WEST Ldce$c; FIELD f EAST Ldce$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldce$c; METHOD a getTranslations (Ley;)Ldce$c; CLASS dce$d NeighborOrientation FIELD a DOWN Ldce$d; FIELD b UP Ldce$d; FIELD c NORTH Ldce$d; FIELD d SOUTH Ldce$d; FIELD e WEST Ldce$d; FIELD f EAST Ldce$d; FIELD g FLIP_DOWN Ldce$d; FIELD h FLIP_UP Ldce$d; FIELD i FLIP_NORTH Ldce$d; FIELD j FLIP_SOUTH Ldce$d; FIELD k FLIP_WEST Ldce$d; FIELD l FLIP_EAST Ldce$d; FIELD m shape I FIELD a colorMap Lcnl; METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lazx;Lboh;Let;IZLcmo;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lazx;Lboh;Let;Lcmo;Ljava/util/List;[FLjava/util/BitSet;Ldce$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lazx;Lboh;Let;[ILey;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lazx;Ldma;Lboh;Let;Lcmo;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lboh;Ldma;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldma;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldma;Lboh;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b tesselateSmooth (Lazx;Ldma;Lboh;Let;Lcmo;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lazx;Ldma;Lboh;Let;Lcmo;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides