CLASS diu net/minecraft/client/render/entity/ArmorEntityRenderer FIELD a renderer Ldgx; FIELD b SKIN Lpy; FIELD c modelLeggings Lcwk; FIELD d modelBody Lcwk; FIELD e alpha F FIELD f red F FIELD g green F FIELD h blue F FIELD i ignoreGlint Z FIELD j ARMOR_TEXTURE_CACHE Ljava/util/Map; METHOD a shouldMergeTextures ()Z METHOD a getArmor (Lagk;)Lcwk; METHOD a render (Lago;FFFFFFF)V METHOD a renderArmor (Lago;FFFFFFFLagk;)V METHOD a getArmorTexture (Lati;Z)Lpy; ARG 1 armor METHOD a renderEnchantedGlint (Ldgx;Lago;Lcwk;FFFFFFF)V ARG 0 renderer ARG 1 wearer ARG 2 model METHOD ao_ init ()V METHOD b isLegs (Lagk;)Z