CLASS dkp net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqt; FIELD b UNDERWATER_TEX Lqt; FIELD c client Lcvn; FIELD d mainHand Lbce; FIELD e offHand Lbce; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldpl; FIELD k itemRenderer Ldqg; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 1 tickDelta METHOD a rotate (FF)V ARG 1 pitch ARG 2 yaw METHOD a renderMapInBothHands (FFF)V ARG 1 pitch ARG 2 equipProgress METHOD a renderArmHoldingItem (FFLait;)V ARG 3 arm METHOD a renderMapInOneHand (FLait;FLbce;)V ARG 1 equipProgress ARG 2 hand ARG 4 item METHOD a applyEatOrDrinkTransformation (FLait;Lbce;)V ARG 1 tickDelta ARG 2 hand ARG 3 item METHOD a resetEquipProgress (Lahf;)V METHOD a renderArm (Lait;)V METHOD a renderItem (Laiu;Lbce;Ldlx$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Laiu;Lbce;Ldlx$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lbce;)V ARG 1 map METHOD a renderFirstPersonItem (Ldjx;FFLahf;FLbce;F)V ARG 1 player ARG 2 tickDelta ARG 3 pitch ARG 4 hand ARG 6 item ARG 7 equipProgress METHOD a renderBlock (Ldum;)V METHOD b applyLightmap ()V METHOD b renderOverlays (F)V METHOD b applyHandOffset (Lait;F)V ARG 1 hand METHOD c renderArms ()V METHOD c applyCameraAngles (F)V ARG 1 tickDelta METHOD d renderFireOverlay ()V METHOD d getMapAngle (F)F METHOD e renderWaterOverlay (F)V