CLASS uq net/minecraft/server/world/ServerChunkManager FIELD a LEVEL_COUNT I FIELD b CHUNKS_ELIGIBLE_FOR_SPAWNING I FIELD c CHUNK_STATUSES Ljava/util/List; FIELD d ticketManager Lul; FIELD e chunkGenerator Lbse; FIELD f world Lbcq; FIELD g serverThread Ljava/lang/Thread; FIELD h lightProvider Luv; FIELD i genQueue Ljava/util/Queue; FIELD j players Luo; FIELD k threadedAnvilChunkStorage Luf; FIELD l persistentStateManager Lcjb; FIELD m maxWatchDistance I FIELD n lastMobSpawningTime J FIELD o spawnMonsters Z FIELD p spawnAnimals Z METHOD a getLightingProvider ()Luv; METHOD a applyViewDistance (I)V ARG 1 viewDistance METHOD a getChunkHolder (J)Lue; ARG 1 pos METHOD a getDebugString (Lbcd;)Ljava/lang/String; ARG 1 pos METHOD a getWatchDistance (Lbcd;II)I METHOD a getWatchDistance (Lbcd;Lahe;)I METHOD a getWatchDistance (Lbcd;Lut;Z)I ARG 0 chunkPos ARG 1 player METHOD a markForUpdate (Let;)V METHOD a addPlayer (Lut;)V ARG 1 player METHOD a (Lut;II)Z ARG 2 x ARG 3 z METHOD a addOrRemovePlayer (Lut;Z)V ARG 1 player ARG 2 add METHOD a addTicket (Lux;Lbcd;ILjava/lang/Object;)V METHOD a save (Z)V ARG 1 flush METHOD b getTotalChunksLoadedCount ()I METHOD b getChunkSyncIfServerThread (IILbsi;Z)Ljava/util/concurrent/CompletableFuture; ARG 1 chunkX ARG 2 chunkZ ARG 3 status ARG 4 create METHOD b getSqDistance (Lbcd;Lahe;)D METHOD b removePlayer (Lut;)V ARG 1 player METHOD b removeTicket (Lux;Lbcd;ILjava/lang/Object;)V METHOD c getWorld ()Lbcq; METHOD c getChunkAsync (IILbsi;Z)Ljava/util/concurrent/CompletableFuture; ARG 1 chunkX ARG 2 chunkZ ARG 3 status ARG 4 create METHOD c updateChunkWatchingForPlayer (Lut;)V ARG 1 playerEntity METHOD d doesNotGenerateChunks (Lut;)Z ARG 1 player METHOD g getLoadedChunkCount ()I METHOD h getPersistentStateManager ()Lcjb; METHOD k update ()Z METHOD l doMobSpawning ()V