CLASS btw net/minecraft/client/render/block/BlockLiquidRenderer FIELD a colorMap Lbgv; FIELD b spritesLava [Lcbw; FIELD c spritesWater [Lcbw; FIELD d spriteWaterOverlay Lcbw; METHOD a loadSprites ()V METHOD a render (Lalm;Lave;Ldx;Lbst;)Z