CLASS apy net/minecraft/village/ZombieSiegeManager CLASS apy$a State FIELD a world Lvf; FIELD b spawned Z FIELD c state Lapy$a; FIELD d remaining I FIELD e countdown I FIELD f startX I FIELD g startY I FIELD h startZ I METHOD a tick ()V METHOD a getSpawnVector (Lev;)Lcro; METHOD b spawn ()Z METHOD c trySpawnZombie ()V