CLASS dft net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqh; FIELD b UNDERWATER_TEX Lqh; FIELD c client Lcqn; FIELD d mainHand Laxt; FIELD e offHand Laxt; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldkm; FIELD k itemRenderer Ldlh; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lagg;)V METHOD a renderArm (Laht;)V METHOD a renderItem (Lahu;Laxt;Ldhb$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lahu;Laxt;Ldhb$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Laxt;)V METHOD a renderFirstPersonItem (Ldfb;FFLagg;FLaxt;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldpm;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V