CLASS bfg METHOD (Lbdx$c;)V ARG 0 builder METHOD Y_ getOffsetType ()Lbdx$b; METHOD a afterBreak (Laza;Lapb;Leq;Lblz;Lbkf;Lauc;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 blockEntity ARG 5 stack METHOD a onPlaced (Laza;Leq;Lblz;Lafq;Lauc;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 placer ARG 4 stack METHOD a onBreak (Laza;Leq;Lblz;Lapb;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a canPlaceAt (Lblz;Laze;Leq;)Z ARG 0 world ARG 2 pos METHOD a getRenderingState (Lblz;Lev;Lblz;Lazb;Leq;Leq;)Lblz; ARG 0 state ARG 5 pos METHOD a appendProperties (Lbma$a;)V ARG 0 builder