CLASS cis net/minecraft/world/loot/LootTables FIELD A DISPENSER_JUNGLE_TEMPLE Lqc; FIELD B CHEST_IGLOO Lqc; FIELD C CHEST_WOODLAND_MANSION Lqc; FIELD K ENTITY_SHEEP_WHITE Lqc; FIELD L ENTITY_SHEEP_ORANGE Lqc; FIELD M ENTITY_SHEEP_MAGENTA Lqc; FIELD N ENTITY_SHEEP_LIGHT_BLUE Lqc; FIELD O ENTITY_SHEEP_YELLOW Lqc; FIELD P ENTITY_SHEEP_LIME Lqc; FIELD Q ENTITY_SHEEP_PINK Lqc; FIELD R ENTITY_SHEEP_GRAY Lqc; FIELD T ENTITY_SHEEP_CYAN Lqc; FIELD U ENTITY_SHEEP_PURPLE Lqc; FIELD V ENTITY_SHEEP_BLUE Lqc; FIELD W ENTITY_SHEEP_BROWN Lqc; FIELD X ENTITY_SHEEP_GREEN Lqc; FIELD Y ENTITY_SHEEP_RED Lqc; FIELD Z ENTITY_SHEEP_BLACK Lqc; FIELD a EMPTY Lqc; FIELD ab GAMEPLAY_FISHING Lqc; FIELD af LOOT_TABLES Ljava/util/Set; FIELD ag LOOT_TABLES_READ_ONLY Ljava/util/Set; FIELD b CHEST_SPAWN_BONUS Lqc; FIELD c CHEST_END_CITY_TREASURE Lqc; FIELD d CHEST_SIMPLE_DUNGEON Lqc; FIELD e CHEST_VILLAGE_BLACKSMITH Lqc; FIELD t CHEST_ABANDONED_MINESHAFT Lqc; FIELD u CHEST_NETHER_BRIDGE Lqc; FIELD v CHEST_STRONGHOLD_LIBRARY Lqc; FIELD w CHEST_STRONGHOLD_CROSSING Lqc; FIELD x CHEST_STRONGHOLD_CORRIDOR Lqc; FIELD y CHEST_DESERT_PYRAMID Lqc; FIELD z CHEST_JUNGLE_TEMPLE Lqc; METHOD a getAll ()Ljava/util/Set; METHOD a registerLootTable (Lqc;)Lqc; ARG 0 id