CLASS none/alp net/minecraft/block/impl/BlockCommand FIELD a FACING Lnone/asy; FIELD b CONDITIONAL Lnone/asx; METHOD (Lnone/ayr;)V ARG 0 color METHOD a deserializeState (I)Lnone/asl; ARG 0 meta METHOD a getDropAmount (Ljava/util/Random;)I ARG 0 random METHOD a (Lnone/aiv;)I ARG 0 world METHOD a createTileEntity (Lnone/aiv;I)Lnone/ard; ARG 0 world ARG 1 metadata METHOD a activate (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;Lnone/ra;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/so;Lnone/aer;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 stack METHOD a getStateForPlacement (Lnone/aiv;Lnone/cn;Lnone/cu;FFFILnone/so;)Lnone/asl; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a getRenderType (Lnone/asl;)Lnone/aph; ARG 0 state METHOD a (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/akx;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block METHOD a applyMirror (Lnone/asl;Lnone/anx;)Lnone/asl; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asl;Lnone/apk;)Lnone/asl; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asm; METHOD b randomTick (Lnone/aiv;Lnone/cn;Lnone/asl;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD c (Lnone/asl;Lnone/aiv;Lnone/cn;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e (Lnone/aiv;Lnone/cn;Lnone/asl;)Z ARG 0 world ARG 1 pos ARG 2 state METHOD e serializeState (Lnone/asl;)I ARG 0 state METHOD v (Lnone/asl;)Z ARG 0 state