CLASS none/ama net/minecraft/block/impl/BlockDoor CLASS none/ama$a Half FIELD a UPPER Lnone/ama$a; FIELD b LOWER Lnone/ama$a; METHOD m asString ()Ljava/lang/String; CLASS none/ama$b Hinge FIELD a LEFT Lnone/ama$b; FIELD b RIGHT Lnone/ama$b; METHOD m asString ()Ljava/lang/String; FIELD B BOX_EAST Lnone/bcr; FIELD C BOX_WEST Lnone/bcr; FIELD a FACING Lnone/asy; FIELD b OPEN Lnone/asx; FIELD c HINGE Lnone/asz; FIELD d POWERED Lnone/asx; FIELD e HALF Lnone/asz; FIELD f BOX_NORTH Lnone/bcr; FIELD g BOX_SOUTH Lnone/bcr; METHOD a deserializeState (I)Lnone/asl; ARG 0 meta METHOD a canPlaceAt (Lnone/aiv;Lnone/cn;)Z ARG 0 world ARG 1 pos METHOD a getPickStack (Lnone/aiv;Lnone/cn;Lnone/asl;)Lnone/aer; ARG 0 world ARG 1 pos ARG 2 state METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;Lnone/ra;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getDropItem (Lnone/asl;Ljava/util/Random;I)Lnone/aep; ARG 0 state ARG 1 random ARG 2 fortune METHOD a (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/akx;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block METHOD a applyMirror (Lnone/asl;Lnone/anx;)Lnone/asl; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asl;Lnone/apk;)Lnone/asl; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asm; METHOD b (Lnone/aiz;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD b (Lnone/asl;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr; ARG 0 state ARG 1 view ARG 2 pos METHOD c getTranslatedName ()Ljava/lang/String; METHOD c (Lnone/asl;)Z ARG 0 state METHOD c getRenderingState (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/asl; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lnone/asl;)I ARG 0 state METHOD f getRenderLayer ()Lnone/ain; METHOD h getDropItemInternal ()Lnone/aep; METHOD h getPistonBehavior (Lnone/asl;)Lnone/ayt; ARG 0 state METHOD r getMapColor (Lnone/asl;)Lnone/ayr; ARG 0 state