CLASS none/aqq net/minecraft/block/impl/BlockVine FIELD a UP Lnone/asx; FIELD b NORTH Lnone/asx; FIELD c EAST Lnone/asx; FIELD d SOUTH Lnone/asx; FIELD e WEST Lnone/asx; FIELD f PROPERTIES [Lnone/asx; METHOD a deserializeState (I)Lnone/asl; ARG 0 meta METHOD a getDropAmount (Ljava/util/Random;)I ARG 0 random METHOD a (Lnone/aiv;Lnone/aal;Lnone/cn;Lnone/asl;Lnone/ard;Lnone/aer;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 te ARG 5 stack METHOD a getStateForPlacement (Lnone/aiv;Lnone/cn;Lnone/cu;FFFILnone/so;)Lnone/asl; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a isAir (Lnone/aiz;Lnone/cn;)Z ARG 0 view ARG 1 pos METHOD a getDropItem (Lnone/asl;Ljava/util/Random;I)Lnone/aep; ARG 0 state ARG 1 random ARG 2 fortune METHOD a (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/akx;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block METHOD a getCollisionBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lnone/asl;Lnone/anx;)Lnone/asl; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lnone/asl;Lnone/apk;)Lnone/asl; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lnone/asm; METHOD b randomTick (Lnone/aiv;Lnone/cn;Lnone/asl;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD b (Lnone/aiv;Lnone/cn;Lnone/cu;)Z ARG 0 world ARG 1 pos ARG 2 facing METHOD b (Lnone/asl;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lnone/asl;)Z ARG 0 state METHOD c getRenderingState (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/asl; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lnone/asl;)I ARG 0 state METHOD f getRenderLayer ()Lnone/ain;