CLASS cux net/minecraft/client/render/Camera FIELD a ready Z FIELD b area Lbgr; FIELD c focusedEntity Laif; FIELD d pos Lcrv; FIELD e blockPos Lev$a; FIELD i pitch F FIELD j yaw F FIELD k thirdPerson Z FIELD l inverseView Z METHOD a updateEyeHeight ()V METHOD a moveBy (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a setRotation (FF)V ARG 1 yaw ARG 2 pitch METHOD a update (Lbgr;Laif;ZZF)V ARG 1 area ARG 2 focusedEntity ARG 3 thirdPerson ARG 4 inverseView ARG 5 tickDelta METHOD a setPos (Lcrv;)V ARG 1 pos METHOD b updateRotation ()V METHOD b setPos (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD c getPos ()Lcrv; METHOD d getBlockPos ()Lev; METHOD e getPitch ()F METHOD f getYaw ()F METHOD g getFocusedEntity ()Laif; METHOD h isReady ()Z METHOD i isThirdPerson ()Z METHOD k getSubmergedFluidState ()Lckz; METHOD o reset ()V