CLASS dkk net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqs; FIELD b UNDERWATER_TEX Lqs; FIELD c client Lcvi; FIELD d mainHand Lbca; FIELD e offHand Lbca; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldpf; FIELD k itemRenderer Ldqa; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 1 tickDelta METHOD a rotate (FF)V ARG 1 pitch ARG 2 yaw METHOD a renderMapInBothHands (FFF)V ARG 1 pitch ARG 2 equipProgress METHOD a renderArmHoldingItem (FFLain;)V ARG 3 arm METHOD a renderMapInOneHand (FLain;FLbca;)V ARG 1 equipProgress ARG 2 hand ARG 4 item METHOD a applyEatOrDrinkTransformation (FLain;Lbca;)V ARG 1 tickDelta ARG 2 hand ARG 3 item METHOD a resetEquipProgress (Lagz;)V METHOD a renderArm (Lain;)V METHOD a renderItem (Laio;Lbca;Ldls$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Laio;Lbca;Ldls$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Lbca;)V ARG 1 map METHOD a renderFirstPersonItem (Ldjs;FFLagz;FLbca;F)V ARG 1 player ARG 2 tickDelta ARG 3 pitch ARG 4 hand ARG 6 item ARG 7 equipProgress METHOD a renderBlock (Ldug;)V METHOD b applyLightmap ()V METHOD b renderOverlays (F)V METHOD b applyHandOffset (Lain;F)V ARG 1 hand METHOD c renderArms ()V METHOD c applyCameraAngles (F)V ARG 1 tickDelta METHOD d renderFireOverlay ()V METHOD d getMapAngle (F)F METHOD e renderWaterOverlay (F)V