CLASS dki net/minecraft/client/render/GameRenderer FIELD C floatingItem Lbca; FIELD D floatingItemTimeLeft I FIELD E floatingItemWidth F FIELD F floatingItemHeight F FIELD G shader Ldkr; FIELD H SHADERS_LOCATIONS [Lqs; FIELD I forcedShaderIndex I FIELD J shadersEnabled Z FIELD L camera Lcux; FIELD a firstPersonRenderer Ldkk; FIELD b SHADER_COUNT I FIELD c LOGGER Lorg/apache/logging/log4j/Logger; FIELD d RAIN_LOC Lqs; FIELD e SNOW_LOC Lqs; FIELD f client Lcvi; FIELD g resourceContainer Lxe; FIELD h random Ljava/util/Random; FIELD i viewDistance F FIELD j mapRenderer Lcwd; FIELD k ticks I FIELD l movementFovMultiplier F FIELD m lastMovementFovMultiplier F FIELD n skyDarkness F FIELD o lastSkyDarkness F FIELD p renderHand Z FIELD q blockOutlineEnabled Z FIELD r lastWorldIconUpdate J FIELD s lastWindowFocusedTime J FIELD t lightmapTextureManager Ldkn; FIELD x backgroundRenderer Ldkh; METHOD (Lcvi;Lxe;)V ARG 1 client METHOD a isShaderEnabled ()Z METHOD a updateTargetedEntity (F)V ARG 1 tickDelta METHOD a renderWorld (FJ)V ARG 1 tickDelta ARG 2 endTime METHOD a render (FJZ)V ARG 1 tickDelta ARG 2 startTime ARG 4 fullRender METHOD a onResized (II)V METHOD a renderFloatingItem (IIF)V ARG 1 scaledWidth ARG 2 scaledHeight ARG 3 tickDelta METHOD a onCameraEntitySet (Laif;)V METHOD a getNightVisionStrength (Laio;F)F ARG 1 entity ARG 2 tickDelta METHOD a showFloatingItem (Lbca;)V ARG 1 floatingItem METHOD a renderHand (Lcux;F)V ARG 1 camera ARG 2 tickDelta METHOD a getFov (Lcux;FZ)D ARG 2 tickDelta METHOD a renderAboveClouds (Lcux;Ldkm;FDDD)V ARG 1 camera ARG 2 worldRenderer ARG 3 tickDelta ARG 4 cameraX ARG 6 cameraY ARG 8 cameraZ METHOD a renderFloatingText (Lcwa;Ljava/lang/String;FFFIFFZ)V ARG 0 textRenderer ARG 1 text ARG 2 x ARG 3 y ARG 4 z ARG 5 verticalOffset ARG 6 yaw ARG 7 pitch ARG 8 translucent METHOD a loadShader (Lqs;)V METHOD b disableShader ()V METHOD b renderWeather (F)V METHOD b renderCenter (FJ)V ARG 1 tickDelta ARG 2 endTime METHOD c toggleShadersEnabled ()V METHOD c getSkyDarkness (F)F ARG 1 tickDelta METHOD d bobViewWhenHurt (F)V ARG 1 tickDelta METHOD d setFogBlack (Z)V ARG 1 fogBlack METHOD e tick ()V METHOD e bobView (F)V ARG 1 tickDelta METHOD f getShader ()Ldkr; METHOD f applyCameraTransformations (F)V ARG 1 tickDelta METHOD h disableLightmap ()V METHOD i enableLightmap ()V METHOD j reset ()V METHOD k getMapRenderer ()Lcwd; METHOD l getClient ()Lcvi; METHOD m getViewDistance ()F METHOD n getCamera ()Lcux; METHOD o updateMovementFovMultiplier ()V METHOD p updateWorldIcon ()V METHOD q shouldRenderBlockOutline ()Z METHOD r renderRain ()V