CLASS dld net/minecraft/client/render/block/FluidRenderer FIELD a lavaSprites [Ldug; FIELD b waterSprites [Ldug; FIELD c waterOverlaySprite Ldug; METHOD a onResourceReload ()V METHOD a tesselate (Lbgp;Lev;Lcuj;Lckz;)Z ARG 1 world ARG 2 pos ARG 3 bufferBuilder ARG 4 state METHOD a getNorthWestCornerFluidHeight (Lbgr;Lev;Lcky;)F ARG 1 world ARG 2 pos ARG 3 fluid METHOD a isSameFluid (Lbgr;Lev;Lfa;Lckz;)Z ARG 0 world ARG 1 pos ARG 2 side ARG 3 state