CLASS bwa net/minecraft/state/property/Properties FIELD A TRIGGERED Lbwb; FIELD B UNSTABLE Lbwb; FIELD C WATERLOGGED Lbwb; FIELD D AXIS_XZ Lbwh; FIELD E AXIS_XYZ Lbwh; FIELD F UP_BOOL Lbwb; FIELD G DOWN_BOOL Lbwb; FIELD H NORTH_BOOL Lbwb; FIELD I EAST_BOOL Lbwb; FIELD J SOUTH_BOOL Lbwb; FIELD K WEST_BOOL Lbwb; FIELD L FACING Lbwe; FIELD M HOPPER_FACING Lbwe; FIELD N FACING_HORIZONTAL Lbwe; FIELD O WALL_MOUNT_LOCATION Lbwh; FIELD P ATTACHMENT Lbwh; FIELD Q WIRE_CONNECTION_EAST Lbwh; FIELD R WIRE_CONNECTION_NORTH Lbwh; FIELD S WIRE_CONNECTION_SOUTH Lbwh; FIELD T WIRE_CONNECTION_WEST Lbwh; FIELD U DOUBLE_BLOCK_HALF Lbwh; FIELD V BLOCK_HALF Lbwh; FIELD W RAIL_SHAPE Lbwh; FIELD X STRAIGHT_RAIL_SHAPE Lbwh; FIELD Y AGE_1 Lbwj; FIELD Z AGE_2 Lbwj; FIELD aA INSTRUMENT Lbwh; FIELD aB PISTON_TYPE Lbwh; FIELD aC SLAB_TYPE Lbwh; FIELD aD STAIR_SHAPE Lbwh; FIELD aE STRUCTURE_BLOCK_MODE Lbwh; FIELD aF BAMBOO_LEAVES Lbwh; FIELD a ATTACHED Lbwb; FIELD aa AGE_3 Lbwj; FIELD ab AGE_5 Lbwj; FIELD ac AGE_7 Lbwj; FIELD ad AGE_15 Lbwj; FIELD ae AGE_25 Lbwj; FIELD af BITES Lbwj; FIELD ag DELAY Lbwj; FIELD ah DISTANCE_1_7 Lbwj; FIELD ai EGGS Lbwj; FIELD aj HATCH Lbwj; FIELD ak LAYERS Lbwj; FIELD al CAULDRON_LEVEL Lbwj; FIELD am COMPOSTER_LEVEL Lbwj; FIELD an FLUID_LEVEL Lbwj; FIELD ao FLUID_BLOCK_LEVEL Lbwj; FIELD ap MOISTURE Lbwj; FIELD aq NOTE Lbwj; FIELD ar PICKLES Lbwj; FIELD as POWER Lbwj; FIELD at SAPLING_STAGE Lbwj; FIELD au DISTANCE_0_7 Lbwj; FIELD av ROTATION_16 Lbwj; FIELD aw BED_PART Lbwh; FIELD ax CHEST_TYPE Lbwh; FIELD ay COMPARATOR_MODE Lbwh; FIELD az DOOR_HINGE Lbwh; FIELD b BOTTOM Lbwb; FIELD c CONDITIONAL Lbwb; FIELD d DISARMED Lbwb; FIELD e DRAG Lbwb; FIELD f ENABLED Lbwb; FIELD g EXTENDED Lbwb; FIELD h EYE Lbwb; FIELD i FALLING Lbwb; FIELD j HANGING Lbwb; FIELD k HAS_BOTTLE_0 Lbwb; FIELD l HAS_BOTTLE_1 Lbwb; FIELD m HAS_BOTTLE_2 Lbwb; FIELD n HAS_RECORD Lbwb; FIELD o HAS_BOOK Lbwb; FIELD p INVERTED Lbwb; FIELD q IN_WALL Lbwb; FIELD r LIT Lbwb; FIELD s LOCKED Lbwb; FIELD t OCCUPIED Lbwb; FIELD u OPEN Lbwb; FIELD v PERSISTENT Lbwb; FIELD w POWERED Lbwb; FIELD x SHORT Lbwb; FIELD y SIGNAL_FIRE Lbwb; FIELD z SNOWY Lbwb;