CLASS cik net/minecraft/structure/StructurePiece CLASS cik$a BlockRandomizer FIELD a block Lbvj; METHOD a getBlock ()Lbvj; METHOD a setBlock (Ljava/util/Random;IIIZ)V ARG 1 random ARG 2 x ARG 3 y ARG 4 z ARG 5 placeBlock FIELD a facing Lfa; FIELD b mirror Lbpw; FIELD c rotation Lbqw; FIELD d type Lcek; FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set; FIELD m AIR Lbvj; FIELD n boundingBox Lchr; METHOD (Lcek;I)V ARG 1 type METHOD (Lcek;Lib;)V ARG 1 type ARG 2 tag METHOD Y_ getRotation ()Lbqw; METHOD a applyXTransform (II)I METHOD a translate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a getBlockAt (Lbgr;IIILchr;)Lbvj; ARG 2 x ARG 3 y ARG 4 z METHOD a addBlock (Lbhi;Lbvj;IIILchr;)V ARG 1 world ARG 2 block ARG 3 x ARG 4 y ARG 5 z METHOD a fillWithOutline (Lbhi;Lchr;IIIIIILbvj;Lbvj;Z)V ARG 1 world ARG 10 inside METHOD a (Lbhi;Lchr;IIIIIILbvj;Z)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 block METHOD a fillWithOutline (Lbhi;Lchr;IIIIIIZLjava/util/Random;Lcik$a;)V ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 replaceBlocks ARG 10 random METHOD a fillWithOutlineUnderSealevel (Lbhi;Lchr;Ljava/util/Random;FIIIIIILbvj;Lbvj;ZZ)V ARG 3 random METHOD a addBlockWithRandomThreshold (Lbhi;Lchr;Ljava/util/Random;FIIILbvj;)V ARG 1 world ARG 2 bounds ARG 3 random ARG 4 threshold ARG 5 x ARG 6 y ARG 7 z METHOD a addDispenser (Lbhi;Lchr;Ljava/util/Random;IIILfa;Lqs;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 x ARG 5 y ARG 6 z ARG 7 facing ARG 8 lootTbaleId METHOD a addChest (Lbhi;Lchr;Ljava/util/Random;IIILqs;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 x ARG 5 y ARG 6 z ARG 7 lootTableId METHOD a addChest (Lbhi;Lchr;Ljava/util/Random;Lev;Lqs;Lbvj;)Z ARG 1 world ARG 2 boundingBox ARG 3 random ARG 4 pos ARG 5 lootTableId ARG 6 block METHOD a generate (Lbhi;Ljava/util/Random;Lchr;Lbgt;)Z ARG 1 world ARG 2 random ARG 3 boundingBox ARG 4 pos METHOD a isUnderSeaLevel (Lbhk;IIILchr;)Z ARG 2 x ARG 3 z ARG 4 y METHOD a setOrientation (Lfa;)V ARG 1 orientation METHOD a toNbt (Lib;)V ARG 1 tag METHOD b applyZTransform (II)I METHOD b (Lbhi;Lbvj;IIILchr;)V ARG 1 world ARG 3 x ARG 4 y ARG 5 z METHOD b fill (Lbhi;Lchr;IIIIII)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY METHOD d applyYTransform (I)I METHOD f getTag ()Lib; METHOD g getBoundingBox ()Lchr; METHOD i getFacing ()Lfa; METHOD k getType ()Lcek;