CLASS crv net/minecraft/util/math/Vec3d FIELD a ZERO Lcrv; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a multiply (D)Lcrv; ARG 1 mult METHOD a subtract (DDD)Lcrv; ARG 1 x METHOD a rotateX (F)Lcrv; METHOD a fromPolar (FF)Lcrv; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcru;)Lcrv; ARG 0 polar METHOD a reverseSubtract (Lcrv;)Lcrv; METHOD a getComponentAlongAxis (Lfa$a;)D METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcrv; ARG 1 axes METHOD b add (DDD)Lcrv; ARG 1 x ARG 3 y ARG 5 z METHOD b rotateY (F)Lcrv; METHOD b dotProduct (Lcrv;)D METHOD c squaredDistanceTo (DDD)D ARG 1 x ARG 3 y ARG 5 z METHOD c crossProduct (Lcrv;)Lcrv; METHOD d normalize ()Lcrv; METHOD d multiply (DDD)Lcrv; ARG 1 multX ARG 3 multY ARG 5 multZ METHOD d subtract (Lcrv;)Lcrv; METHOD e negate ()Lcrv; METHOD e add (Lcrv;)Lcrv; METHOD equals (Ljava/lang/Object;)Z ARG 1 o METHOD f length ()D METHOD f distanceTo (Lcrv;)D METHOD g lengthSquared ()D METHOD g squaredDistanceTo (Lcrv;)D METHOD h multiply (Lcrv;)Lcrv; ARG 1 mult