CLASS cds net/minecraft/structure/generator/OceanTempleGenerator CLASS cds$a Piece FIELD d biomeType Lcdr$b; FIELD e integrity F FIELD f template Lqi; FIELD g rotation Lbmq; FIELD h large Z METHOD (Lceu;Lqi;Les;Lbmq;FLcdr$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a (Lbdf;Ljava/util/Random;Lcdh;Lbcr;)Z ARG 2 random METHOD a initialize (Lceu;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqi; FIELD b BRICK_RUINS [Lqi; FIELD c CRACKED_RUINS [Lqi; FIELD d MOSSY_RUINS [Lqi; FIELD e BIG_BRICK_RUINS [Lqi; FIELD f BIG_MOSSY_RUINS [Lqi; FIELD g BIG_CRACKED_RUINS [Lqi; FIELD h BIG_WARM_RUINS [Lqi; METHOD a (Lceu;Les;Lbmq;Ljava/util/List;Ljava/util/Random;Lbyl;ZF)V ARG 1 pos ARG 2 rotation ARG 5 config ARG 6 large ARG 7 integrity METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqi; ARG 0 random METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqi; ARG 0 random