CLASS bgd METHOD (Lbet$c;)V ARG 0 builder METHOD Y_ getOffsetType ()Lbet$b; METHOD a getPlacementState (Lata;)Lbnh; METHOD a afterBreak (Lazt;Lapr;Leq;Lbnh;Lbll;Lauv;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 blockEntity ARG 5 stack METHOD a onPlaced (Lazt;Leq;Lbnh;Lage;Lauv;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 placer ARG 4 stack METHOD a onBreak (Lazt;Leq;Lbnh;Lapr;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a canPlaceAt (Lbnh;Lazx;Leq;)Z ARG 0 world ARG 2 pos METHOD a getRenderingState (Lbnh;Lev;Lbnh;Lazu;Leq;Leq;)Lbnh; ARG 0 state ARG 5 pos METHOD a appendProperties (Lbni$a;)V ARG 0 builder