CLASS bfg net/minecraft/block/BlockCauldron METHOD (Lbet$c;)V ARG 0 builder METHOD a isFullBoundsCubeForConnection (Lbnh;)Z ARG 0 state METHOD a getBoundingShape (Lbnh;Lazg;Leq;)Lcje; ARG 0 state ARG 1 view ARG 2 pos METHOD a canPlaceAtSide (Lbnh;Lazg;Leq;Lcdv;)Z ARG 0 world ARG 2 pos METHOD a onEntityCollision (Lbnh;Lazt;Leq;Lafv;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 entity METHOD a activate (Lbnh;Lazt;Leq;Lapr;Laeo;Lev;FFF)Z ARG 0 state ARG 1 world ARG 2 pos ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a appendProperties (Lbni$a;)V ARG 0 builder METHOD b getComparatorOutput (Lbnh;Lazt;Leq;)I ARG 0 state ARG 1 world ARG 2 pos METHOD c onRainTick (Lazt;Leq;)V ARG 0 world ARG 1 pos METHOD f isFullBoundsCubeForCulling (Lbnh;)Z ARG 0 state METHOD h getRayTraceShape (Lbnh;Lazg;Leq;)Lcje; METHOD t hasComparatorOutput (Lbnh;)Z ARG 0 state