CLASS bky net/minecraft/block/StairsBlock FIELD C baseBlock Lbfr; FIELD D baseBlockState Lboj; FIELD a FACING Lbpd; METHOD a getPlacementState (Latw;)Lboj; METHOD a onSteppedOn (Lbaq;Let;Lagi;)V ARG 1 world ARG 2 pos METHOD a onDestroyedByExplosion (Lbaq;Let;Lbaj;)V ARG 1 world ARG 2 pos METHOD a onBroken (Lbar;Let;Lboj;)V ARG 1 world ARG 2 pos METHOD a getTickRate (Lbau;)I METHOD a getBoundingShape (Lboj;Lbac;Let;)Lclj; ARG 1 state ARG 2 view METHOD a canPlaceAtSide (Lboj;Lbac;Let;Lcfy;)Z ARG 1 world ARG 3 pos METHOD a onBlockBreakStart (Lboj;Lbaq;Let;Laqj;)V ARG 1 state ARG 2 world ARG 3 pos METHOD a activate (Lboj;Lbaq;Let;Laqj;Lafb;Ley;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a onBlockAdded (Lboj;Lbaq;Let;Lboj;)V ARG 1 world ARG 2 world ARG 3 pos METHOD a onBlockRemoved (Lboj;Lbaq;Let;Lboj;Z)V ARG 1 world ARG 2 world ARG 3 pos ARG 4 state METHOD a scheduledTick (Lboj;Lbaq;Let;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos METHOD a applyMirror (Lboj;Lbja;)Lboj; ARG 1 state METHOD a applyRotation (Lboj;Lbka;)Lboj; ARG 1 state METHOD a getRenderingState (Lboj;Ley;Lboj;Lbar;Let;Let;)Lboj; ARG 1 state METHOD a appendProperties (Lbok$a;)V METHOD b randomDisplayTick (Lboj;Lbaq;Let;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos METHOD c getRenderLayer ()Lbad; METHOD c canCollideWith (Lboj;)Z METHOD f getFluidState (Lboj;)Lcdq; METHOD i canCollideWith ()Z METHOD i hasSolidTopSurface (Lboj;Lbac;Let;)Z METHOD k getBlastResistance ()F