CLASS cdp net/minecraft/fluid/Fluid FIELD a defaultState Lcdq; FIELD c STATE_IDS Lfc; FIELD d stateFactory Lbok; METHOD a getRenderLayer ()Lbad; METHOD a appendProperties (Lbok$a;)V METHOD a matchesType (Lcdp;)Z METHOD a matches (Lxx;)Z METHOD b getBucketItem ()Lavn; METHOD b onRandomTick (Lbaq;Let;Lcdq;Ljava/util/Random;)V METHOD b toBlockState (Lcdq;)Lboj; METHOD c isEmpty ()Z METHOD c isStill (Lcdq;)Z METHOD d getBlastResistance ()F METHOD f setDefaultState (Lcdq;)V METHOD h getStateFactory ()Lbok; METHOD i getDefaultState ()Lcdq; METHOD j getParticle ()Lft; METHOD k hasRandomTicks ()Z