CLASS cbe net/minecraft/sortme/structures/VillageGenerator CLASS cbe$a METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random CLASS cbe$b METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random METHOD a toNbt (Lhp;)V CLASS cbe$c METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random METHOD a toNbt (Lhp;)V CLASS cbe$d METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random CLASS cbe$f METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random CLASS cbe$g METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random METHOD a toNbt (Lhp;)V CLASS cbe$h METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random METHOD a toNbt (Lhp;)V CLASS cbe$i METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random CLASS cbe$j METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random METHOD a toNbt (Lhp;)V CLASS cbe$l METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random METHOD a toNbt (Lhp;)V CLASS cbe$m METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random CLASS cbe$n Type FIELD a OAK Lcbe$n; FIELD b SANDSTONE Lcbe$n; FIELD c ACACIA Lcbe$n; FIELD d SPRUCE Lcbe$n; FIELD e nameMap Ljava/util/Map; FIELD f index I FIELD g name Ljava/lang/String; METHOD (Ljava/lang/String;ILjava/lang/String;I)V ARG 3 name METHOD a getName ()Ljava/lang/String; METHOD a byIndex (I)Lcbe$n; ARG 0 index METHOD a byName (Ljava/lang/String;)Lcbe$n; ARG 0 name METHOD b getIndex ()I CLASS cbe$o FIELD a vCount I FIELD f hPos I FIELD g type Lcbe$n; METHOD a toNbt (Lhp;)V METHOD b (Lbar;Lboj;IIILcag;)V ARG 1 world ARG 3 x ARG 4 y ARG 5 z CLASS cbe$p METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z ARG 2 random