CLASS aij net/minecraft/entity/LivingEntity FIELD aA lastHandSwingProgress F FIELD aB handSwingProgress F FIELD aD lastLimbDistance F FIELD aE limbDistance F FIELD aF limbAngle F FIELD aN headYaw F FIELD aO prevHeadYaw F FIELD aQ attackingPlayer Lavo; FIELD aR playerHitTimer I FIELD aS dead Z FIELD aT despawnCounter I FIELD aq LIVING_FLAGS Lqh; FIELD ar SLEEPING_SIZE Laib; FIELD as isHandSwinging Z FIELD at preferredHand Lagu; FIELD au handSwingTicks I FIELD av stuckArrowTimer I FIELD aw hurtTime I FIELD az deathTime I FIELD bA attacker Laij; FIELD bB lastAttackedTime I FIELD bC attacking Laij; FIELD bD lastAttackTime I FIELD bE movementSpeed F FIELD bG absorptionAmount F FIELD bH lastBlockPos Lev; FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID; FIELD bb jumping Z FIELD bc sidewaysSpeed F FIELD bd upwardSpeed F FIELD be forwardSpeed F FIELD bo activeItemStack Lbbr; FIELD bs brain Laiy; FIELD bt SLEEPING_POSITION Lqh; FIELD bu attributeContainer Lajd; FIELD bv damageTracker Lahi; FIELD bw activeStatusEffects Ljava/util/Map; FIELD bx equippedHand Lfj; FIELD by equippedArmor Lfj; FIELD c ATTR_SPRINTING_SPEED_BOOST Lajb; FIELD d HEALTH Lqh; FIELD e POTION_SWIRLS_COLOR Lqh; FIELD f POTION_SWIRLS_AMBIENT Lqh; FIELD g STUCK_ARROWS Lqh; METHOD (Laie;Lbgx;)V ARG 1 type METHOD A getAttackDistanceScalingFactor (Laia;)D METHOD C updatePotionVisibility ()V METHOD C attack (Laia;)Z METHOD D pushAway (Laia;)V METHOD E canSee (Laia;)Z METHOD a teleport (DDDZ)Z ARG 1 x ARG 3 y ARG 5 z ARG 7 particleEffects METHOD a swingHand (Lagu;)V METHOD a setStackInHand (Lagu;Lbbr;)V ARG 1 hand METHOD a onDeath (Lahj;)V METHOD a dropEquipment (Lahj;IZ)V ARG 2 addedDropChance ARG 3 dropAllowed METHOD a dropLoot (Lahj;Z)V ARG 1 source ARG 2 killedByPlayer METHOD a hasStatusEffect (Lahs;)Z METHOD a takeKnockback (Laia;FDD)V ARG 1 source ARG 2 scale ARG 3 x ARG 5 z METHOD a sendPickup (Laia;I)V ARG 1 item ARG 2 count METHOD a canTarget (Laie;)Z METHOD a isEquippedStackValid (Laif;)Z METHOD a setAttacker (Laij;)V METHOD a isTarget (Laij;Lapq;)Z ARG 1 target ARG 2 targetPredicate METHOD a getAttributeInstance (Laiz;)Laja; METHOD a spawnItemParticles (Lbbr;I)V ARG 1 item ARG 2 count METHOD a applyFoodEffects (Lbbr;Lbgx;Laij;)V METHOD a eatFood (Lbgx;Lbbr;)Lbbr; METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Laiy; METHOD a setPositionInBed (Lev;)V ARG 1 pos METHOD a setNearbySongPlaying (Lev;Z)V ARG 1 songSource ARG 2 playing METHOD a getLootContextBuilder (ZLahj;)Lcob$a; ARG 1 killedByPlayer METHOD a_ setJumping (Z)V ARG 1 jumping METHOD b heal (F)V ARG 1 amount METHOD b getStackInHand (Lagu;)Lbbr; METHOD b applyArmorToDamage (Lahj;F)F ARG 1 source ARG 2 damage METHOD b getStatusEffect (Lahs;)Lahu; METHOD b getEquippedStack (Laif;)Lbbr; METHOD b getActiveEyeHeight (Lait;Laib;)F METHOD b onEquipStack (Lbbr;)V ARG 1 stack METHOD b spawnEatingParticlesAndPlayEatingSoundOrPlayDrinkingSound (Lbbr;I)V ARG 1 item ARG 2 particleCount METHOD b applyFrostWalker (Lev;)V ARG 1 pos METHOD c setHealth (F)V METHOD c setLivingFlag (IZ)V ARG 1 mask ARG 2 value METHOD c setCurrentHand (Lagu;)V METHOD c playHurtSound (Lahj;)V METHOD c applyEnchantmentsToDamage (Lahj;F)F ARG 1 source ARG 2 amount METHOD c removePotionEffect (Lahs;)Lahu; METHOD c addPotionEffect (Lahu;)Z METHOD c sendEquipmentBreakStatus (Laif;)V ARG 1 slot METHOD c canTarget (Laij;)Z ARG 1 target METHOD c getDrinkSound (Lbbr;)Lyi; METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z ARG 0 effects METHOD c swimUpward (Lza;)V ARG 1 fluid METHOD cA getHealth ()F METHOD cB getRecentDamageSource ()Lahj; METHOD cC dropInventory ()V METHOD cD getLootTable ()Lqs; METHOD cE getDeathSound ()Lyi; METHOD cG getArmor ()I METHOD cH getDamageTracker ()Lahi; METHOD cJ getHealthMaximum ()F METHOD cK getStuckArrows ()I METHOD cL tickHandSwing ()V METHOD cM getAttributeContainer ()Lajd; METHOD cN getGroup ()Lain; METHOD cO getMainHandStack ()Lbbr; METHOD cP getOffHandStack ()Lbbr; METHOD cR getSoundVolume ()F METHOD cS getSoundPitch ()F METHOD cT cannotMove ()Z METHOD cU getJumpVelocity ()F METHOD cV jump ()V METHOD cX getBaseMovementSpeedMultiplier ()F METHOD cY getMovementSpeed ()F METHOD cZ tickNewAi ()V METHOD ch getBrain ()Laiy; METHOD ci initAttributes ()V METHOD cj canBreatheInWater ()Z METHOD ck getScaleFactor ()F METHOD cl updatePostDeath ()V METHOD cm canDropLootAndXp ()Z METHOD cn shouldAlwaysDropXp ()Z METHOD co getRand ()Ljava/util/Random; METHOD cp getAttacker ()Laij; METHOD cq getLastAttackedTime ()I METHOD cr getAttacking ()Laij; METHOD cs getLastAttackTime ()I METHOD ct getDespawnCounter ()I METHOD cu spawnPotionParticles ()V METHOD cv clearPotionSwirls ()V METHOD cw clearPotionEffects ()Z METHOD cx getStatusEffects ()Ljava/util/Collection; METHOD cy getActiveStatusEffects ()Ljava/util/Map; METHOD cz isUndead ()Z METHOD d sendToolBreakStatus (Lagu;)V METHOD d drop (Lahj;)V METHOD d applyDamage (Lahj;F)V ARG 1 source ARG 2 damage METHOD d removeStatusEffect (Lahs;)Z METHOD d isPotionEffective (Lahu;)Z METHOD d getEquipmentBreakStatus (Laif;)B METHOD d takeShieldHit (Laij;)V ARG 1 source METHOD d getCurrentExperience (Lavo;)I METHOD d getEatSound (Lbbr;)Lyi; METHOD d setSleepingPosition (Lev;)V METHOD da doPushLogic ()V METHOD db isUsingRiptide ()Z METHOD dc canMoveVoluntarily ()Z METHOD dd getAbsorptionAmount ()F METHOD df getMainHand ()Laii; METHOD dg isUsingItem ()Z METHOD dh getActiveHand ()Lagu; METHOD dj getActiveItem ()Lbbr; METHOD dp isFallFlying ()Z METHOD dt getSleepingPosition ()Ljava/util/Optional; METHOD du clearSleepingPosition ()V METHOD dv isSleeping ()Z METHOD dw wakeUp ()V METHOD e (FF)F ARG 1 yaw METHOD e getHurtSound (Lahj;)Lyi; ARG 1 source METHOD e knockback (Laij;)V ARG 1 target METHOD e canPickUp (Lbbr;)Z METHOD e travel (Lcrl;)V ARG 1 movementInput METHOD e sleep (Lev;)V METHOD f attackLivingEntity (Laij;)V METHOD f getArrowType (Lbbr;)Lbbr; METHOD g playEquipmentBreakEffects (Lbbr;)V ARG 1 item METHOD k updateMovement ()V METHOD k getNextBreathInWater (I)I ARG 1 breath METHOD l getHandSwingDuration ()I METHOD l getNextBreathInAir (I)I ARG 1 breath METHOD m damageArmor (F)V ARG 1 amount METHOD m setDespawnCounter (I)V ARG 1 despawnCounter METHOD n initAi ()V METHOD n damageShield (F)V ARG 1 amount METHOD n getFallSound (I)Lyi; METHOD o setMovementSpeed (F)V ARG 1 movementSpeed METHOD o setStuckArrows (I)V METHOD p isSleepingInBed ()Z METHOD p getHandSwingProgress (F)F ARG 1 tickDelta METHOD q setAbsorptionAmount (F)V METHOD v_ isChild ()Z METHOD w_ isClimbing ()Z METHOD z onAttacking (Laia;)V