CLASS apo net/minecraft/entity/ai/brain/sensor/VillagerHostilesSensor FIELD b SQUARED_DISTANCES_FOR_DANGER Lcom/google/common/collect/ImmutableMap; METHOD a getNearestHostile (Laij;)Ljava/util/Optional; ARG 1 entity METHOD a isCloseEnoughForDanger (Laij;Laij;)Z ARG 1 entity ARG 2 hostile METHOD a compareDistances (Laij;Laij;Laij;)I ARG 1 entity ARG 2 hostile1 ARG 3 hostile2 METHOD b getVisibleMobs (Laij;)Ljava/util/Optional; ARG 1 entity METHOD c isHostile (Laij;)Z ARG 1 entity