CLASS civ net/minecraft/structure/StructurePlacementData FIELD a mirror Lbpm; FIELD b rotation Lbqm; FIELD c position Lev; FIELD d ignoreEntities Z FIELD e chunkPosition Lbgk; FIELD f boundingBox Lchh; FIELD g placeFluids Z FIELD h random Ljava/util/Random; FIELD k processors Ljava/util/List; METHOD a copy ()Lciv; METHOD a setChunkPosition (Lbgk;)Lciv; ARG 1 chunkPosition METHOD a setMirrored (Lbpm;)Lciv; METHOD a setRotation (Lbqm;)Lciv; METHOD a setBoundingBox (Lchh;)Lciv; ARG 1 boundingBox METHOD a addProcessor (Lciw;)Lciv; ARG 1 processor METHOD a setPosition (Lev;)Lciv; ARG 1 position METHOD a setRandom (Ljava/util/Random;)Lciv; ARG 1 random METHOD a setIgnoreEntities (Z)Lciv; METHOD b clearProcessors ()Lciv; METHOD b removeProcessor (Lciw;)Lciv; ARG 1 processor METHOD b getRandom (Lev;)Ljava/util/Random; ARG 1 pos METHOD c getMirror ()Lbpm; METHOD d getRotation ()Lbqm; METHOD e getPosition ()Lev; METHOD g shouldIgnoreEntities ()Z METHOD j getProcessors ()Ljava/util/List; METHOD l shouldPlaceFluids ()Z