CLASS blf net/minecraft/block/AnvilBlock FIELD a FACING Lbvt; FIELD i X_AXIS_SHAPE Lcsc; FIELD j Z_AXIS_SHAPE Lcsc; FIELD k CONTAINER_NAME Ljw; METHOD (Lbma$c;)V ARG 1 settings METHOD a_ getLandingState (Lbuy;)Lbuy; ARG 0 fallingState