CLASS bma net/minecraft/block/Block CLASS bma$a NeighborGroup FIELD a self Lbuy; FIELD b other Lbuy; FIELD c facing Lfa; METHOD (Lbuy;Lbuy;Lfa;)V ARG 1 self ARG 2 other ARG 3 facing METHOD equals (Ljava/lang/Object;)Z ARG 1 o CLASS bma$b OffsetType FIELD a NONE Lbma$b; FIELD b XZ Lbma$b; FIELD c XYZ Lbma$b; CLASS bma$c Settings FIELD a material Lckq; FIELD b materialColor Lckr; FIELD c collidable Z FIELD d soundGroup Lbrd; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lqr; FIELD k dynamicBounds Z METHOD (Lckq;Lckr;)V ARG 1 material ARG 2 materialColor METHOD a noCollision ()Lbma$c; METHOD a friction (F)Lbma$c; ARG 1 friction METHOD a strength (FF)Lbma$c; ARG 1 hardness ARG 2 resistance METHOD a lightLevel (I)Lbma$c; ARG 1 luminance METHOD a copy (Lbma;)Lbma$c; ARG 0 source METHOD a sounds (Lbrd;)Lbma$c; ARG 1 soundGroup METHOD a of (Lckq;)Lbma$c; ARG 0 material METHOD a of (Lckq;Lban;)Lbma$c; ARG 0 material ARG 1 color METHOD a of (Lckq;Lckr;)Lbma$c; ARG 0 material ARG 1 color METHOD b breakInstantly ()Lbma$c; METHOD b strength (F)Lbma$c; ARG 1 strength METHOD b dropsLike (Lbma;)Lbma$c; ARG 1 source METHOD c ticksRandomly ()Lbma$c; METHOD d hasDynamicBounds ()Lbma$c; METHOD e dropsNothing ()Lbma$c; FIELD a FACINGS [Lfa; FIELD d friction F FIELD e defaultState Lbuy; FIELD f dynamicBounds Z FIELD g dropTableId Lqr; FIELD h translationKey Ljava/lang/String; FIELD i cachedItem Lbbl; FIELD j FACE_CULL_MAP Ljava/lang/ThreadLocal; FIELD l LOGGER Lorg/apache/logging/log4j/Logger; FIELD m STATE_IDS Lfe; FIELD n lightLevel I FIELD o hardness F FIELD p resistance F FIELD q randomTicks Z FIELD r soundGroup Lbrd; FIELD s material Lckq; FIELD t materialColor Lckr; FIELD u stateFactory Lbuz; FIELD v collidable Z METHOD (Lbma$c;)V ARG 1 settings METHOD S_ getOffsetType ()Lbma$b; METHOD T_ canMobSpawnInside ()Z METHOD a createCuboidShape (DDDDDD)Lcsc; ARG 0 xMin ARG 2 yMin ARG 4 zMin ARG 6 xMax ARG 8 yMax ARG 10 zMax METHOD a getStateFromRawId (I)Lbuy; ARG 0 stateId METHOD a getPlacementState (Lazu;)Lbuy; ARG 1 ctx METHOD a addStacksForDisplay (Lbah;Lfj;)V ARG 1 group ARG 2 list METHOD a getBlockFromItem (Lbbl;)Lbma; ARG 0 item METHOD a buildTooltip (Lbbq;Lbgh;Ljava/util/List;Lbcy;)V ARG 1 stack ARG 2 view ARG 3 tooltip ARG 4 options METHOD a onEntityLand (Lbgh;Lahz;)V ARG 1 world ARG 2 entity METHOD a getPickStack (Lbgh;Lev;Lbuy;)Lbbq; ARG 1 world ARG 2 pos ARG 3 state METHOD a shouldDropItemsOnExplosion (Lbgp;)Z ARG 1 explosion METHOD a afterBreak (Lbgw;Lavn;Lev;Lbuy;Lbtb;Lbbq;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a dropExperience (Lbgw;Lev;I)V ARG 1 world ARG 2 pos ARG 3 size METHOD a onSteppedOn (Lbgw;Lev;Lahz;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onLandedUpon (Lbgw;Lev;Lahz;F)V ARG 1 world ARG 2 pos ARG 3 entity ARG 4 distance METHOD a dropStack (Lbgw;Lev;Lbbq;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbgw;Lev;Lbgp;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onPlaced (Lbgw;Lev;Lbuy;Laii;Lbbq;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbgw;Lev;Lbuy;Lavn;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onBroken (Lbgx;Lev;Lbuy;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbgz;)I ARG 1 world METHOD a (Lbma;)Z ARG 0 block METHOD a getLuminance (Lbuy;)I ARG 1 state METHOD a calcBlockBreakingDelta (Lbuy;Lavn;Lbgh;Lev;)F ARG 1 state ARG 2 player ARG 3 world ARG 4 pos METHOD a canReplace (Lbuy;Lazu;)Z ARG 1 state ARG 2 ctx METHOD a getBlockBrightness (Lbuy;Lbgf;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a getAmbientOcclusionLightLevel (Lbuy;Lbgh;Lev;)F ARG 1 state ARG 2 view ARG 3 pos METHOD a allowsSpawning (Lbuy;Lbgh;Lev;Laid;)Z ARG 1 state METHOD a canPlaceAtSide (Lbuy;Lbgh;Lev;Lcmu;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbuy;Lbgh;Lev;Lcrn;)Lcsc; ARG 1 state ARG 2 view ARG 3 pos METHOD a getWeakRedstonePower (Lbuy;Lbgh;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD a getComparatorOutput (Lbuy;Lbgw;Lev;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockAction (Lbuy;Lbgw;Lev;II)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 type ARG 5 data METHOD a onEntityCollision (Lbuy;Lbgw;Lev;Lahz;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a onBlockBreakStart (Lbuy;Lbgw;Lev;Lavn;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbuy;Lbgw;Lev;Lavn;Lagt;Lcre;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onStacksDropped (Lbuy;Lbgw;Lev;Lbbq;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 stack METHOD a neighborUpdate (Lbuy;Lbgw;Lev;Lbma;Lev;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a dropStacks (Lbuy;Lbgw;Lev;Lbtb;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a dropStacks (Lbuy;Lbgw;Lev;Lbtb;Lahz;Lbbq;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a onBlockRemoved (Lbuy;Lbgw;Lev;Lbuy;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbuy;Lbgw;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a updateNeighborStates (Lbuy;Lbgx;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD a canPlaceAt (Lbuy;Lbgz;Lev;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a mirror (Lbuy;Lbpl;)Lbuy; ARG 1 state ARG 2 mirror METHOD a rotate (Lbuy;Lbql;)Lbuy; ARG 1 state ARG 2 rotation METHOD a pushEntitiesUpBeforeBlockChange (Lbuy;Lbuy;Lbgw;Lev;)Lbuy; ARG 0 from ARG 1 to ARG 2 world ARG 3 pos METHOD a replaceBlock (Lbuy;Lbuy;Lbgx;Lev;I)V ARG 0 state ARG 1 newState ARG 2 world ARG 3 pos ARG 4 flags METHOD a skipRenderingSide (Lbuy;Lbuy;Lfa;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbuy;Lcny$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getRenderingSeed (Lbuy;Lev;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbuy;Lfa;Lbuy;Lbgx;Lev;Lev;)Lbuy; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a getDroppedStacks (Lbuy;Lve;Lev;Lbtb;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a getDroppedStacks (Lbuy;Lve;Lev;Lbtb;Lahz;Lbbq;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a appendProperties (Lbuz$a;)V ARG 1 builder METHOD a isShapeFullCube (Lcsc;)Z ARG 0 shape METHOD a isFaceFullSquare (Lcsc;Lfa;)Z ARG 0 shape ARG 1 facing METHOD a matches (Lyz;)Z ARG 1 tag METHOD b isNaturalStone (Lbma;)Z ARG 0 block METHOD b hasComparatorOutput (Lbuy;)Z ARG 1 state METHOD b isTranslucent (Lbuy;Lbgh;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b getCollisionShape (Lbuy;Lbgh;Lev;Lcrn;)Lcsc; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD b getStrongRedstonePower (Lbuy;Lbgh;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD b createContainerProvider (Lbuy;Lbgw;Lev;)Lagx; ARG 1 state ARG 2 world ARG 3 pos METHOD b onBlockAdded (Lbuy;Lbgw;Lev;Lbuy;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD b onScheduledTick (Lbuy;Lbgw;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD b getRenderingState (Lbuy;Lbgx;Lev;)Lbuy; ARG 0 state ARG 1 world ARG 2 pos METHOD b (Lbuy;Lbgx;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD b dropStacks (Lbuy;Lcny$a;)V ARG 0 state ARG 1 builder METHOD c getRenderLayer ()Lbgi; METHOD c onRainTick (Lbgw;Lev;)V ARG 1 world ARG 2 pos METHOD c isNaturalDirt (Lbma;)Z ARG 0 block METHOD c getRenderType (Lbuy;)Lbqi; ARG 1 state METHOD c canSuffocate (Lbuy;Lbgh;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD c shouldDrawSide (Lbuy;Lbgh;Lev;Lfa;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c dropStacks (Lbuy;Lbgw;Lev;)V ARG 0 state ARG 1 world ARG 2 pos METHOD c onRandomTick (Lbuy;Lbgw;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD d hasBlockEntityBreakingRender (Lbuy;)Z ARG 1 state METHOD d isSimpleFullBlock (Lbuy;Lbgh;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD e isAir (Lbuy;)Z ARG 1 state METHOD e getMapColor (Lbuy;Lbgh;Lev;)Lckr; ARG 1 state ARG 2 view ARG 3 pos METHOD f isFullBoundsCubeForCulling (Lbuy;)Z ARG 1 state METHOD f getHardness (Lbuy;Lbgh;Lev;)F ARG 1 state ARG 2 world ARG 3 pos METHOD g getFluidState (Lbuy;)Lckm; ARG 1 state METHOD g shouldPostProcess (Lbuy;Lbgh;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD h hasBlockEntity ()Z METHOD h emitsRedstonePower (Lbuy;)Z ARG 1 state METHOD h (Lbuy;Lbgh;Lev;)Lcsc; ARG 1 state ARG 2 view ARG 3 pos METHOD i getDropTableId ()Lqr; METHOD i getPistonBehavior (Lbuy;)Lcks; ARG 1 state METHOD i getRayTraceShape (Lbuy;Lbgh;Lev;)Lcsc; ARG 1 state ARG 2 view ARG 3 pos METHOD j getBlastResistance ()F METHOD j isFullOpaque (Lbuy;Lbgh;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD k getTextComponent ()Ljm; METHOD k getRawIdFromState (Lbuy;)I ARG 0 state METHOD k getLightSubtracted (Lbuy;Lbgh;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD l getTranslationKey ()Ljava/lang/String; METHOD l getMaterial (Lbuy;)Lckq; ARG 1 state METHOD l usesNeighborLightValues (Lbuy;Lbgh;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD m getFrictionCoefficient ()F METHOD m hasRandomTicks (Lbuy;)Z ARG 1 state METHOD m getOffsetPos (Lbuy;Lbgh;Lev;)Lcri; ARG 1 state ARG 2 view ARG 3 blockPos METHOD n getStateFactory ()Lbuz; METHOD n (Lbuy;)Z ARG 1 state METHOD o getDefaultState ()Lbuy; METHOD o setDefaultState (Lbuy;)V ARG 1 state METHOD p hasDynamicBounds ()Z METHOD p getSoundGroup (Lbuy;)Lbrd; ARG 1 state