CLASS aii net/minecraft/entity/LivingEntity FIELD aA handSwingProgress F FIELD aC lastLimbDistance F FIELD aD limbDistance F FIELD aE limbAngle F FIELD aM headYaw F FIELD aN prevHeadYaw F FIELD aP attackingPlayer Lavn; FIELD aQ playerHitTimer I FIELD aR dead Z FIELD aS despawnCounter I FIELD ap LIVING_FLAGS Lqg; FIELD aq SLEEPING_SIZE Laia; FIELD ar isHandSwinging Z FIELD as preferredHand Lagt; FIELD at handSwingTicks I FIELD au stuckArrowTimer I FIELD av hurtTime I FIELD ay deathTime I FIELD az lastHandSwingProgress F FIELD bA lastAttackedTime I FIELD bB attacking Laii; FIELD bC lastAttackTime I FIELD bD movementSpeed F FIELD bF absorptionAmount F FIELD bG lastBlockPos Lev; FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID; FIELD ba jumping Z FIELD bb sidewaysSpeed F FIELD bc upwardSpeed F FIELD bd forwardSpeed F FIELD bn activeItemStack Lbbq; FIELD br brain Laix; FIELD bs SLEEPING_POSITION Lqg; FIELD bt attributeContainer Lajc; FIELD bu damageTracker Lahh; FIELD bv activeStatusEffects Ljava/util/Map; FIELD bw equippedHand Lfj; FIELD bx equippedArmor Lfj; FIELD bz attacker Laii; FIELD c ATTR_SPRINTING_SPEED_BOOST Laja; FIELD d HEALTH Lqg; FIELD e POTION_SWIRLS_COLOR Lqg; FIELD f POTION_SWIRLS_AMBIENT Lqg; FIELD g STUCK_ARROWS Lqg; METHOD (Laid;Lbgw;)V ARG 1 type METHOD A getAttackDistanceScalingFactor (Lahz;)D METHOD C updatePotionVisibility ()V METHOD C attack (Lahz;)Z METHOD D pushAway (Lahz;)V METHOD E canSee (Lahz;)Z METHOD a teleport (DDDZ)Z ARG 1 x ARG 3 y ARG 5 z ARG 7 particleEffects METHOD a swingHand (Lagt;)V METHOD a setStackInHand (Lagt;Lbbq;)V ARG 1 hand METHOD a onDeath (Lahi;)V METHOD a dropEquipment (Lahi;IZ)V ARG 2 addedDropChance ARG 3 dropAllowed METHOD a dropLoot (Lahi;Z)V ARG 1 source ARG 2 killedByPlayer METHOD a hasStatusEffect (Lahr;)Z METHOD a takeKnockback (Lahz;FDD)V ARG 1 source ARG 2 scale ARG 3 x ARG 5 z METHOD a sendPickup (Lahz;I)V ARG 1 item ARG 2 count METHOD a canTarget (Laid;)Z METHOD a isEquippedStackValid (Laie;)Z METHOD a setAttacker (Laii;)V METHOD a isTarget (Laii;Lapp;)Z ARG 1 target ARG 2 targetPredicate METHOD a getAttributeInstance (Laiy;)Laiz; METHOD a spawnItemParticles (Lbbq;I)V ARG 1 item ARG 2 count METHOD a applyFoodEffects (Lbbq;Lbgw;Laii;)V METHOD a eatFood (Lbgw;Lbbq;)Lbbq; METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Laix; METHOD a setPositionInBed (Lev;)V ARG 1 pos METHOD a setNearbySongPlaying (Lev;Z)V ARG 1 songSource ARG 2 playing METHOD a getLootContextBuilder (ZLahi;)Lcny$a; ARG 1 killedByPlayer METHOD a_ doJump (Z)V METHOD b heal (F)V ARG 1 amount METHOD b getStackInHand (Lagt;)Lbbq; METHOD b applyArmorToDamage (Lahi;F)F ARG 1 source ARG 2 damage METHOD b getStatusEffect (Lahr;)Laht; METHOD b getEquippedStack (Laie;)Lbbq; METHOD b getActiveEyeHeight (Lais;Laia;)F METHOD b onEquipStack (Lbbq;)V ARG 1 stack METHOD b spawnEatingParticlesAndPlayEatingSoundOrPlayDrinkingSound (Lbbq;I)V ARG 1 item ARG 2 particleCount METHOD b applyFrostWalker (Lev;)V ARG 1 pos METHOD c setHealth (F)V METHOD c setLivingFlag (IZ)V ARG 1 mask ARG 2 value METHOD c setCurrentHand (Lagt;)V METHOD c playHurtSound (Lahi;)V METHOD c applyEnchantmentsToDamage (Lahi;F)F ARG 1 source ARG 2 amount METHOD c removePotionEffect (Lahr;)Laht; METHOD c addPotionEffect (Laht;)Z METHOD c sendEquipmentBreakStatus (Laie;)V ARG 1 slot METHOD c canTarget (Laii;)Z ARG 1 target METHOD c getDrinkSound (Lbbq;)Lyh; METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z ARG 0 effects METHOD c swimUpward (Lyz;)V ARG 1 fluid METHOD cA getHealth ()F METHOD cB getRecentDamageSource ()Lahi; METHOD cC dropInventory ()V METHOD cD getLootTable ()Lqr; METHOD cE getDeathSound ()Lyh; METHOD cG getArmor ()I METHOD cH getDamageTracker ()Lahh; METHOD cJ getHealthMaximum ()F METHOD cK getStuckArrows ()I METHOD cL tickHandSwing ()V METHOD cM getAttributeContainer ()Lajc; METHOD cN getGroup ()Laim; METHOD cO getMainHandStack ()Lbbq; METHOD cP getOffHandStack ()Lbbq; METHOD cR getSoundVolume ()F METHOD cS getSoundPitch ()F METHOD cT cannotMove ()Z METHOD cU getJumpVelocity ()F METHOD cV jump ()V METHOD cY getMovementSpeed ()F METHOD cZ tickNewAi ()V METHOD ch getBrain ()Laix; METHOD ci initAttributes ()V METHOD cj canBreatheInWater ()Z METHOD ck getScaleFactor ()F METHOD cl updatePostDeath ()V METHOD cm canDropLootAndXp ()Z METHOD cn shouldAlwaysDropXp ()Z METHOD co getRand ()Ljava/util/Random; METHOD cp getAttacker ()Laii; METHOD cq getLastAttackedTime ()I METHOD cr getAttacking ()Laii; METHOD cs getLastAttackTime ()I METHOD ct getDespawnCounter ()I METHOD cu spawnPotionParticles ()V METHOD cv clearPotionSwirls ()V METHOD cw clearPotionEffects ()Z METHOD cx getStatusEffects ()Ljava/util/Collection; METHOD cy getActiveStatusEffects ()Ljava/util/Map; METHOD cz isUndead ()Z METHOD d sendToolBreakStatus (Lagt;)V METHOD d drop (Lahi;)V METHOD d applyDamage (Lahi;F)V ARG 1 source ARG 2 damage METHOD d removeStatusEffect (Lahr;)Z METHOD d isPotionEffective (Laht;)Z METHOD d getEquipmentBreakStatus (Laie;)B METHOD d takeShieldHit (Laii;)V ARG 1 source METHOD d getCurrentExperience (Lavn;)I METHOD d getEatSound (Lbbq;)Lyh; METHOD d setSleepingPosition (Lev;)V METHOD da doPushLogic ()V METHOD db isUsingRiptide ()Z METHOD dd getAbsorptionAmount ()F METHOD df getMainHand ()Laih; METHOD dg isUsingItem ()Z METHOD dh getActiveHand ()Lagt; METHOD dj getActiveItem ()Lbbq; METHOD dp isFallFlying ()Z METHOD dt getSleepingPosition ()Ljava/util/Optional; METHOD du clearSleepingPosition ()V METHOD dv isSleeping ()Z METHOD dw wakeUp ()V METHOD e (FF)F ARG 1 yaw METHOD e getHurtSound (Lahi;)Lyh; ARG 1 source METHOD e knockback (Laii;)V ARG 1 target METHOD e canPickUp (Lbbq;)Z METHOD e travel (Lcri;)V ARG 1 movementInput METHOD e sleep (Lev;)V METHOD f attackLivingEntity (Laii;)V METHOD f getArrowType (Lbbq;)Lbbq; METHOD g playEquipmentBreakEffects (Lbbq;)V ARG 1 item METHOD k updateMovement ()V METHOD k getNextBreathInWater (I)I ARG 1 breath METHOD l getHandSwingDuration ()I METHOD l getNextBreathInAir (I)I ARG 1 breath METHOD m damageArmor (F)V ARG 1 amount METHOD m setDespawnCounter (I)V ARG 1 despawnCounter METHOD n initAi ()V METHOD n damageShield (F)V ARG 1 amount METHOD n getFallSound (I)Lyh; METHOD o setMovementSpeed (F)V ARG 1 movementSpeed METHOD o setStuckArrows (I)V METHOD p isSleepingInBed ()Z METHOD p getHandSwingProgress (F)F ARG 1 tickDelta METHOD q setAbsorptionAmount (F)V METHOD v_ isChild ()Z METHOD w_ isClimbing ()Z METHOD z onAttacking (Lahz;)V