CLASS amj net/minecraft/block/BlockEndPortalFrame FIELD a PROPERTY_FACING Lasz; FIELD b EYE Lasy; FIELD c FRAME_COLLISION Lbcs; FIELD d EYE_COLLISION Lbcs; FIELD e COMPLETED_FRAME Lasq; METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a addBoundingBoxes (Lasm;Laiw;Lcn;Lbcs;Ljava/util/List;Lsg;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 mask ARG 4 list ARG 5 entity METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lasn; METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lasm;)Z ARG 0 state METHOD c getComparatorOutput (Lasm;Laiw;Lcn;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e getCompletedFramePattern ()Lasq; METHOD e serializeState (Lasm;)I ARG 0 state METHOD v hasComparatorOutput (Lasm;)Z ARG 0 state