CLASS amq net/minecraft/block/BlockFenceGate FIELD a OPEN Lasy; FIELD b POWERED Lasy; FIELD c IN_WALL Lasy; METHOD (Laoq$a;)V ARG 0 type METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a canPlaceAt (Laiw;Lcn;)Z ARG 0 world ARG 1 pos METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a update (Lasm;Laiw;Lcn;Laky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a getCollisionBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD a shouldRenderSide (Lasm;Laja;Lcn;Lcu;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lasn; METHOD b (Laja;Lcn;)Z ARG 0 view ARG 1 pos METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Lasm;)Z ARG 0 state METHOD c getRenderingState (Lasm;Laja;Lcn;)Lasm; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lasm;)I ARG 0 state