CLASS amy net/minecraft/block/BlockFurnace FIELD a FACING Lasz; METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a createBlockEntity (Laiw;I)Lare; ARG 0 world ARG 1 metadata METHOD a getPickStack (Laiw;Lcn;Lasm;)Laes; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onPlaced (Laiw;Lcn;Lasm;Lsp;Laes;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 placer ARG 4 stack METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a getRenderType (Lasm;)Lapi; ARG 0 state METHOD a (Lasm;Laiw;Lcn;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 random METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lasn; METHOD b (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c getComparatorOutput (Lasm;Laiw;Lcn;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e serializeState (Lasm;)I ARG 0 state METHOD v hasComparatorOutput (Lasm;)Z ARG 0 state