CLASS anl net/minecraft/block/BlockHopper FIELD a FACING Lasz; FIELD b ENABLED Lasy; FIELD c BOX_BOTTOM Lbcs; FIELD d BOX_NORTH Lbcs; FIELD e BOX_SOUTH Lbcs; FIELD f BOX_EAST Lbcs; FIELD g BOX_WEST Lbcs; METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a createBlockEntity (Laiw;I)Lare; ARG 0 world ARG 1 metadata METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onPlaced (Laiw;Lcn;Lasm;Lsp;Laes;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 placer ARG 4 stack METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a getRenderType (Lasm;)Lapi; ARG 0 state METHOD a update (Lasm;Laiw;Lcn;Laky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a addBoundingBoxes (Lasm;Laiw;Lcn;Lbcs;Ljava/util/List;Lsg;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 mask ARG 4 list ARG 5 entity METHOD a shouldRenderSide (Lasm;Laja;Lcn;Lcu;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lasn; METHOD b (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c (Lasm;)Z ARG 0 state METHOD c getComparatorOutput (Lasm;Laiw;Lcn;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e getFacing (I)Lcu; ARG 0 meta METHOD e serializeState (Lasm;)I ARG 0 state METHOD f getRenderLayer ()Laio; METHOD f isEnabled (I)Z ARG 0 meta METHOD k hasSolidTopSurface (Lasm;)Z ARG 0 state METHOD v hasComparatorOutput (Lasm;)Z ARG 0 state