CLASS aqn net/minecraft/block/BlockTorch FIELD a FACING Lasz; FIELD b BOX_UP Lbcs; FIELD c BOX_NORTH Lbcs; FIELD d BOX_SOUTH Lbcs; FIELD e BOX_WEST Lbcs; FIELD f BOX_EAST Lbcs; METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a canPlaceAt (Laiw;Lcn;)Z ARG 0 world ARG 1 pos METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a update (Lasm;Laiw;Lcn;Laky;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 changedBlock METHOD a (Lasm;Laiw;Lcn;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 random METHOD a getCollisionBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lasn; METHOD b isFullBoundsCubeForCulling (Lasm;)Z ARG 0 state METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs; ARG 0 state ARG 1 view ARG 2 pos METHOD c (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c (Lasm;)Z ARG 0 state METHOD e serializeState (Lasm;)I ARG 0 state METHOD f getRenderLayer ()Laio;