CLASS bac net/minecraft/entity/ai/pathing/Path FIELD a nodes [Lbaa; FIELD e currentNodeIndex I FIELD f pathLength I METHOD ([Lbaa;)V ARG 0 nodes METHOD a next ()V METHOD a getNode (I)Lbaa; ARG 0 index METHOD a setNode (ILbaa;)V ARG 0 nodeIndex ARG 1 node METHOD a equalsPath (Lbac;)Z ARG 0 other METHOD a getNodePosition (Lsg;)Lbcv; ARG 0 entity METHOD a getNodePosition (Lsg;I)Lbcv; ARG 0 entity ARG 1 nodeIndex METHOD b isFinished ()Z METHOD b setPathLength (I)V ARG 0 value METHOD c getEnd ()Lbaa; METHOD c setCurrentPosition (I)V ARG 0 value METHOD d getPathLength ()I METHOD e getCurrentNodeIndex ()I METHOD f getCurrentPosition ()Lbcv;