CLASS aax net/minecraft/entity/projectile/EntityShulkerBullet METHOD a shouldRender (D)Z ARG 0 distanceSq METHOD a deserializeCustomData (Ldt;)V ARG 0 tag METHOD a damage (Lrr;F)Z ARG 0 source ARG 1 damage METHOD aJ isOnFire ()Z METHOD aq doesCollide ()Z METHOD b serializeCustomData (Ldt;)V ARG 0 tag METHOD bC getSoundCategory ()Lnm; METHOD i initDataTracker ()V METHOD y_ update ()V