CLASS cld net/minecraft/fluid/Fluid FIELD a defaultState Lcle; FIELD c STATE_IDS Lfe; FIELD d stateFactory Lbvo; METHOD a getRenderLayer ()Lbgw; METHOD a getVelocity (Lbgv;Lev;Lcle;)Lcsa; ARG 1 world ARG 2 pos ARG 3 state METHOD a onScheduledTick (Lbhl;Lev;Lcle;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a randomDisplayTick (Lbhl;Lev;Lcle;Ljava/util/Random;)V METHOD a getTickRate (Lbho;)I METHOD a appendProperties (Lbvo$a;)V METHOD a matchesType (Lcld;)Z METHOD a getHeight (Lcle;Lbgv;Lev;)F METHOD a matches (Lze;)Z METHOD b getBucketItem ()Lbbz; METHOD b onRandomTick (Lbhl;Lev;Lcle;Ljava/util/Random;)V METHOD b toBlockState (Lcle;)Lbvn; METHOD b getShape (Lcle;Lbgv;Lev;)Lcsu; METHOD c isEmpty ()Z METHOD c isStill (Lcle;)Z METHOD d getBlastResistance ()F METHOD d getLevel (Lcle;)I METHOD f setDefaultState (Lcle;)V METHOD h getStateFactory ()Lbvo; METHOD i getDefaultState ()Lcle; METHOD j getParticle ()Lge; METHOD k hasRandomTicks ()Z