CLASS dfm net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqd; FIELD b UNDERWATER_TEX Lqd; FIELD c client Lcqg; FIELD d mainHand Laxm; FIELD e offHand Laxm; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldkf; FIELD k itemRenderer Ldkz; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lagd;)V METHOD a renderArm (Lahq;)V METHOD a renderItem (Lahr;Laxm;Ldgu$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lahr;Laxm;Ldgu$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Laxm;)V METHOD a renderFirstPersonItem (Ldeu;FFLagd;FLaxm;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldpd;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V