CLASS aii net/minecraft/entity/mob/MobEntity FIELD bA visibilityCache Laou; FIELD bB handItems Lfj; FIELD bC armorItems Lfj; FIELD bD pickUpLoot Z FIELD bE persistent Z FIELD bF pathNodeTypeWeights Ljava/util/Map; FIELD bG lootTable Lqq; FIELD bH lootTableSeed J FIELD bI holdingEntity Lahy; FIELD bK leashTag Lib; FIELD bL walkTarget Lev; FIELD b MOB_FLAGS Lqf; FIELD bM walkTargetRange F FIELD bt moveControl Lald; FIELD bu jumpControl Lalb; FIELD bv navigation Laoj; FIELD bw goalSelector Lalz; FIELD bx targetSelector Lalz; FIELD by handDropChances [F FIELD bz armorDropChances [F FIELD c bodyControl Lakx; FIELD d target Laih; FIELD e ambientSoundChance I FIELD f experiencePoints I FIELD g lookControl Lalc; METHOD (Laic;Lbgf;)V ARG 1 type METHOD A getMinAmbientSoundDelay ()I METHOD B playAmbientSound ()V METHOD F getAmbientSound ()Lyg; METHOD G getLootTableId ()Lqq; METHOD H cannotDespawn ()Z METHOD I checkDespawn ()V METHOD K mobTick ()V METHOD a initEquipment (Lagr;)V METHOD a setEquipmentDropChance (Laid;F)V ARG 1 slot METHOD a pickupItem (Laso;)V METHOD a canBeLeashedBy (Lauv;)Z METHOD a interactMob (Lauv;Lags;)Z ARG 1 player METHOD a isBetterItemFor (Lbaz;Lbaz;Laid;)Z ARG 1 current ARG 2 previous ARG 3 slot METHOD a prepareEntityData (Lbgg;Lagr;Laik;Lait;Lib;)Lait; ARG 3 difficulty METHOD a canSpawn (Lbgg;Laik;)Z METHOD a getPathNodeTypeWeight (Lclv;)F METHOD a setPathNodeTypeWeight (Lclv;F)V ARG 1 type METHOD a isInWalkTargetRange (Lev;)Z METHOD a setWalkTarget (Lev;I)V METHOD a detachLeash (ZZ)V ARG 1 sendPacket METHOD b attachLeash (Lahy;Z)V ARG 1 entity METHOD b createNavigation (Lbgf;)Laoj; METHOD c canImmediatelyDespawn (D)Z ARG 1 distanceSquared METHOD c spawnsTooManyForEachTry (I)Z ARG 1 count METHOD dA isPersistent ()Z METHOD dB isInWalkTargetRange ()Z METHOD dC getWalkTarget ()Lev; METHOD dD getWalkTargetRange ()F METHOD dF hasWalkTargetRange ()Z METHOD dH isLeashed ()Z METHOD dI getHoldingEntity ()Lahy; METHOD dJ isAiDisabled ()Z METHOD dK isLeftHanded ()Z METHOD dN deserializeLeashTag ()V METHOD dw getLimitPerChunk ()I METHOD dy setPersistent ()V METHOD dz canPickUpLoot ()Z METHOD e (FF)F ARG 1 yaw METHOD g setTarget (Laih;)V METHOD h canPickupItem (Lbaz;)Z METHOD i getPreferredEquipmentSlot (Lbaz;)Laid; ARG 0 stack METHOD l resetSoundDelay ()V METHOD n initGoals ()V METHOD n setCanPickUpLoot (Z)V METHOD o createBodyControl ()Lakx; METHOD o setAiDisabled (Z)V METHOD p getLookControl ()Lalc; METHOD p setLeftHanded (Z)V METHOD r getMoveControl ()Lald; METHOD s getJumpControl ()Lalb; METHOD u getNavigation ()Laoj; METHOD v getVisibilityCache ()Laou; METHOD w getTarget ()Laih;