CLASS up net/minecraft/server/world/ChunkHolder CLASS up$a Unloaded FIELD b INSTANCE Lup$a; CLASS up$b LevelType FIELD a BORDER Lup$b; FIELD b TICKING Lup$b; FIELD c ENTITY_TICKING Lup$b; METHOD a isAfter (Lup$b;)Z ARG 1 levelType CLASS up$c LevelUpdateListener METHOD a updateLevel (Lbfs;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V ARG 1 pos ARG 2 lastLevelUpdatedToProvider ARG 3 newLevel ARG 4 lastLevelUpdatedToConsumer CLASS up$d PlayersWatchingChunkProvider METHOD a getPlayersWatchingChunk (Lbfs;Z)Ljava/util/stream/Stream; ARG 1 chunkPos ARG 2 onlyOnWatchDistanceEdge FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either; FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either; FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD e CHUNK_STATUSES Ljava/util/List; FIELD f LEVEL_TYPES [Lup$b; FIELD g chunkByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray; FIELD h tickingFutureChunk Ljava/util/concurrent/CompletableFuture; FIELD i entityTickingFutureChunk Ljava/util/concurrent/CompletableFuture; FIELD j chunk Ljava/util/concurrent/CompletableFuture; FIELD l level I FIELD m lastLevelUpdatedTo I FIELD n pos Lbfs; FIELD o blockUpdatePositions [S FIELD p blockUpdateCount I FIELD q sectionsNeedingUpdateMask I FIELD r lightSentWithBlocksBits I FIELD s skyLightUpdateBits I FIELD t blockLightUpdateBits I FIELD u lightingProvider Lcjj; FIELD v levelUpdateListener Lup$c; FIELD w playersWatchingChunkProvider Lup$d; METHOD (Lbfs;ILcjj;Lup$c;Lup$d;)V ARG 1 pos ARG 2 level ARG 5 playersWatchingChunkProvider METHOD a setLevel (I)V ARG 1 level METHOD a markForUpdate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a sendBlockEntityUpdatePacket (Lbgf;Lev;)V METHOD a getChunkForStatus (Lbvx;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD a getChunk (Lbvx;Luq;)Ljava/util/concurrent/CompletableFuture; ARG 1 status ARG 2 chunkStorage METHOD a flushUpdates (Lbwe;)V METHOD a updateChunk (Ljava/util/concurrent/CompletableFuture;)V METHOD a sendPacketToPlayersWatching (Lka;Z)V ARG 2 onlyOnWatchDistanceEdge METHOD a update (Luq;)V ARG 1 chunkStorage METHOD b getTargetGenerationStatus (I)Lbvx; ARG 0 level METHOD b getChunkMinimumStatus (Lbvx;)Ljava/util/concurrent/CompletableFuture; ARG 1 status METHOD c getWorldChunk ()Lbwe; METHOD c getLevelType (I)Lup$b; ARG 0 distance METHOD d setLastLevelUpdatedTo (I)V METHOD e getChunk ()Lbvs; METHOD f getChunkFuture ()Ljava/util/concurrent/CompletableFuture; METHOD g getLevelType ()Lup$b; METHOD h getPos ()Lbfs; METHOD i getLevel ()I METHOD j getLastLevelUpdatedTo ()I