CLASS buv net/minecraft/state/property/Properties FIELD A TRIGGERED Lbuw; FIELD B UNSTABLE Lbuw; FIELD C WATERLOGGED Lbuw; FIELD D AXIS_XZ Lbvc; FIELD E AXIS_XYZ Lbvc; FIELD F UP_BOOL Lbuw; FIELD G DOWN_BOOL Lbuw; FIELD H NORTH_BOOL Lbuw; FIELD I EAST_BOOL Lbuw; FIELD J SOUTH_BOOL Lbuw; FIELD K WEST_BOOL Lbuw; FIELD L FACING Lbuz; FIELD M HOPPER_FACING Lbuz; FIELD N FACING_HORIZONTAL Lbuz; FIELD O WALL_MOUNT_LOCATION Lbvc; FIELD P ATTACHMENT Lbvc; FIELD Q WIRE_CONNECTION_EAST Lbvc; FIELD R WIRE_CONNECTION_NORTH Lbvc; FIELD S WIRE_CONNECTION_SOUTH Lbvc; FIELD T WIRE_CONNECTION_WEST Lbvc; FIELD U DOUBLE_BLOCK_HALF Lbvc; FIELD V BLOCK_HALF Lbvc; FIELD W RAIL_SHAPE Lbvc; FIELD X STRAIGHT_RAIL_SHAPE Lbvc; FIELD Y AGE_1 Lbve; FIELD Z AGE_2 Lbve; FIELD aA INSTRUMENT Lbvc; FIELD aB PISTON_TYPE Lbvc; FIELD aC SLAB_TYPE Lbvc; FIELD aD STAIR_SHAPE Lbvc; FIELD aE STRUCTURE_BLOCK_MODE Lbvc; FIELD aF BAMBOO_LEAVES Lbvc; FIELD a ATTACHED Lbuw; FIELD aa AGE_3 Lbve; FIELD ab AGE_5 Lbve; FIELD ac AGE_7 Lbve; FIELD ad AGE_15 Lbve; FIELD ae AGE_25 Lbve; FIELD af BITES Lbve; FIELD ag DELAY Lbve; FIELD ah DISTANCE_1_7 Lbve; FIELD ai EGGS Lbve; FIELD aj HATCH Lbve; FIELD ak LAYERS Lbve; FIELD al CAULDRON_LEVEL Lbve; FIELD am COMPOSTER_LEVEL Lbve; FIELD an FLUID_LEVEL Lbve; FIELD ao FLUID_BLOCK_LEVEL Lbve; FIELD ap MOISTURE Lbve; FIELD aq NOTE Lbve; FIELD ar PICKLES Lbve; FIELD as POWER Lbve; FIELD at SAPLING_STAGE Lbve; FIELD au DISTANCE_0_7 Lbve; FIELD av ROTATION_16 Lbve; FIELD aw BED_PART Lbvc; FIELD ax CHEST_TYPE Lbvc; FIELD ay COMPARATOR_MODE Lbvc; FIELD az DOOR_HINGE Lbvc; FIELD b BOTTOM Lbuw; FIELD c CONDITIONAL Lbuw; FIELD d DISARMED Lbuw; FIELD e DRAG Lbuw; FIELD f ENABLED Lbuw; FIELD g EXTENDED Lbuw; FIELD h EYE Lbuw; FIELD i FALLING Lbuw; FIELD j HANGING Lbuw; FIELD k HAS_BOTTLE_0 Lbuw; FIELD l HAS_BOTTLE_1 Lbuw; FIELD m HAS_BOTTLE_2 Lbuw; FIELD n HAS_RECORD Lbuw; FIELD o HAS_BOOK Lbuw; FIELD p INVERTED Lbuw; FIELD q IN_WALL Lbuw; FIELD r LIT Lbuw; FIELD s LOCKED Lbuw; FIELD t OCCUPIED Lbuw; FIELD u OPEN Lbuw; FIELD v PERSISTENT Lbuw; FIELD w POWERED Lbuw; FIELD x SHORT Lbuw; FIELD y SIGNAL_FIRE Lbuw; FIELD z SNOWY Lbuw;