CLASS cgv net/minecraft/structure/generator/OceanTempleGenerator CLASS cgv$a Piece FIELD d biomeType Lcgu$b; FIELD e integrity F FIELD f template Lqq; FIELD g rotation Lbpr; FIELD h large Z METHOD (Lchx;Lqq;Lev;Lbpr;FLcgu$b;Z)V ARG 1 structureManager ARG 2 template ARG 3 pos ARG 4 rotation ARG 5 integrity ARG 6 biomeType ARG 7 large METHOD a initialize (Lchx;)V ARG 1 structureManager FIELD a WARM_RUINS [Lqq; FIELD b BRICK_RUINS [Lqq; FIELD c CRACKED_RUINS [Lqq; FIELD d MOSSY_RUINS [Lqq; FIELD e BIG_BRICK_RUINS [Lqq; FIELD f BIG_MOSSY_RUINS [Lqq; FIELD g BIG_CRACKED_RUINS [Lqq; FIELD h BIG_WARM_RUINS [Lqq; METHOD a (Lchx;Lev;Lbpr;Ljava/util/List;Ljava/util/Random;Lcbn;ZF)V ARG 1 pos ARG 2 rotation ARG 5 config ARG 6 large ARG 7 integrity METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqq; ARG 0 random METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqq; ARG 0 random