CLASS cbs net/minecraft/fluid/FluidWater CLASS cbs$a Flowing CLASS cbs$b Still METHOD a getRenderLayer ()Lazh; METHOD a matchesType (Lcbk;)Z ARG 0 other METHOD b getBucketItem ()Lauq; METHOD b toBlockState (Lcbl;)Lbnh; ARG 0 state METHOD e getFlowing ()Lcbk; METHOD f getStill ()Lcbk;